Terms and Conditions
General Terms
https://melbet.com (the “Website”) is operated by PELICAN ENTERTAINMENT B.V., a company incorporated under the laws of Curaçao with Company Number 134359, registered at 1, Dr. H. Fergusonweg, Willemstad, Curacao, and licensed by the Curaçao Gaming Control Board to offer games of chance under license number OGL/2024/561/0554 (the “Company”, “We”, “our”, “us”) in accordance with the National Ordinance on Offshore Games of Hazard (Landsverordening op de kansspelen, P.B. 2024, no. 157). The license was granted on 15/11/2024. Payments are processed by Edric Ltd. (registration number HE 446653, registered at Demosthenes Severis 23, office 11, 1080, Nicosia, Cyprus) and Faren Ltd. (registration number HE 446654, registered at Dimosthenes Severis, 23, office 11, 1080, Nicosia, Cyprus), act as payment agents on behalf of PELICAN ENTERTAINMENT B.V.
For the purposes of these Terms of Service, the user and, wherever the context requires “you”, “your” means the person who accesses the Website, its content and uses the gaming and other services (the “Services”) offered on or through the Website (the “Customer”, “you”, “your”).
The following Terms of Service pertaining to us stipulate the manner of accepting bets, paying winnings and resolving disputes, as well as the specific features of certain bets on certain sports. These Terms of Service shall govern any other relations between the Company and the Customer.
These Terms of Service shall apply to betting on the Website and at the Company betting facilities.
- “Bet” is a risk-driven agreement for potential winnings entered into between the Customer and the Company under the established Terms of Service, where the fulfillment of such agreement is conditioned by an event whose outcome is yet to be determined. Bets are accepted on the conditions offered by the Company.
- “Bonus” is a promotional reward offered by the Company to Customers. Bonuses may include extra funds, free spins, or other incentives and are subject to specific terms such as deposit requirements, wagering conditions, and expiration periods accordance with these Terms of Service.
- “Privacy Policy” is policy on the collection, processing, use, and protection of personal data, as described in Section 29 (Privacy & Management of Personal Data).
- “Security Service” or “Security Team” is the internal division of the Company responsible for monitoring and ensuring the integrity of financial transactions, including deposits and withdrawals.
- “Support Service” is the Company’s official customer assistance channel, available for handling inquiries, complaints, account-related issues, refund requests, and other communications from the Customer. All communication with the Support Service shall be directed via email
- “AML” (Anti-Money Laundering) is a framework of laws, regulations, and procedures established to detect and prevent money laundering and related financial crimes.
- “CTF” (Counter-Terrorism Financing) is the process of identifying, preventing, and disrupting financial transactions intended to support terrorist activities.
- “KYC” (Know Your Customer) is procedures used to verify the Customer’s identity and monitor their financial behavior as part of regulatory compliance.
- “Outcome” is the result of the event (events) on which the bet was placed.
- “Bet Cancellation” is an outcome on which the bet is not settled and winnings are not paid. As per the Terms of Service, in the event of “bet cancellation”, an arrangement between the Company and the customer shall be deemed unconcluded and the stake shall be refunded.
- “Regular Time” is the duration of the match subject to the regulations of the relevant sport, including time added by the referee. Regular time does not include extra time, overtime(s), penalty shootouts, etc.
- In order to register for this Website, the Customer is required to accept the Terms of Service. In the event the Terms of Service are updated, existing users may choose to discontinue using the products and services before the said update shall become effective, which is a minimum of two weeks after it has been announced. In addition to the English language, copies may also be available in other languages. In the event of discrepancies between the English version and any translated version of these Terms of Service, the English version shall prevail. Translations are provided for convenience only.
- By registering, you confirm that you are acting on your behalf and not on behalf of any third party. You declare that you are the ultimate beneficial owner of the account and funds used, and not acting as a proxy.
- The following individuals are not allowed to place bets:
- individuals who are under 18 years of age at the time of placing a bet, or such other minimum legal age as may be required by the applicable laws of the Customer’s jurisdiction. In all cases, the minimum age shall not be lower than 18 years;
- individuals who directly participate in the events being betted on (e.g. sportspeople, coaches, referees, club owners or club management, or other individuals who can influence the outcome of the event), as well as any individuals acting on their behalf or affiliating with them;
- individuals representing other bookmakers;
- individuals who have problems with gambling addiction;
- individuals who are prohibited from entering into a contract with a bookmaker subject to the effective legislation.
- The right to access and/or use the Website (including any or all of the products offered through the Website) may be considered illegal in certain countries (including, for example, the USA, the United Kingdom, Cyprus, the Netherlands, etc.). We do not intend for our Website to be used for sports betting, gambling or other purposes by people who reside in countries or jurisdictions in which such types of activity are illegal.
- The list of explicitly forbidden territories is: Australia, Curacao, France, Netherlands, Spain, the U.S.A or the U.S.A dependencies, the United Kingdom, Aruba, Bonaire, Saba.
- The fact that our Website is available in such a country and/or jurisdiction or that it can be displayed in the official language of any of those countries cannot be considered official authorization or legal grounds for using our Website and depositing funds into your account or withdrawing your winnings. The availability of the Website does not mean that it contains any proposals, incitement or invitation to use or subscribe to betting, gambling or any of the other services in any jurisdiction where such activity is illegal.
- You are responsible for determining whether your accessing and/or use of the Website is compliant with applicable laws in your jurisdiction and you warrant to us that gambling is legal in the territory where you reside. When opening an account and/or using our Website you must make sure that your actions are legal in the territory in which you reside. You confirm that you understand and accept your responsibility to comply with applicable local laws and regulations and warrant that you have sought legal advice if necessary. If we become aware that you are a resident in a country where the use of our Website is considered illegal, we will have the right to close your account and refund any remaining balance on your account at the moment of its closure (after the deduction of any winnings credited after your most recent deposit was made).
- The Company shall be entitled to refuse bets from customers who fail to abide by these Terms of Service. The Company reserves the right to refuse to accept a bet of any type from any customer should they violate social standards of conduct and public order.
- The Company reserves the right to refuse to accept a bet from any individual without giving a reason.
All bets shall be settled based on the data provided by the processing center. - Winnings shall be paid to the bettor within 30 (thirty) calendar days from the date of official publication of the results of the latest event on the bet slip.
- A bet placed by the Customer shall be deemed won if all outcomes specified in such bet have been predicted correctly.
- Betting terms (odds, handicaps, totals, maximum stake limits, etc.) may be subject to variation after a bet has been made, but this does not affect the terms at the time the bet was placed. Before entering into an arrangement, the Customer shall check all changes in the current pre-match markets.
- In the case of technical failures and unfinished streams, etc. bets on Esports Live will be refunded only if the event in question does not occur or bets on the event are not settled by the bookmaker.
- If an employee makes an error while accepting a bet (obvious misprints on the list of events, inconsistency of odds between offered betting markets and the bet, etc), or a bet is accepted in violation of these Terms of Service, or if there are any other indications that the bet is wrong, the Company reserves the right to declare such bets void. Returns on such bets shall be paid at odds of 1.
- In the event of obviously erroneous odds, such bet shall be settled based on the final result at the effective odds applicable to the certain market.
- In the event of suspicions in the unsportsmanlike format of matches the company reserves the right to block bets on sport event before final conclusion of an international organization and declare bets as invalid if the fact of an unsportsmanlike game is determined. Payment of these bets is made with odds “1”. The administration is not obliged to present evidence and conclusions to the customers.
- The Company is committed to ensuring fair play in sport and is fully aware that the manipulation of sporting events (as well as other events) is linked to committing criminal acts (organized match fixing, corruption etc.) including organized criminal activities, as well as transnational and cross-border organized crime. Consequently, the Company fully complies with the goals and main objectives of the “Council of Europe Convention on the Manipulation of Sports Competitions” (CETS No.215), as well as relevant legislative requirements.
The Company is entitled to void bets if there is any suspicion or confirmation of foul play (match fixing), bets being placed using another Customer’s account, the use of a Customer’s account by a third party or any unusual betting activity (i.e. any differences in the type, size, volume and manner of bets placed).
The term “foul play” refers to the favorite intentionally losing a match or match fixing as defined by the rules of a competition for financial, competitive or other reasons, as well as any other violation of the rules of the relevant sport. - Should these Terms of Service be amended, customers shall be notified accordingly. Bets accepted after the specified date shall be subject to the amended Terms of Conditions. Earlier bets shall remain unchanged.
- No connection failure while receiving confirmation of a bet shall entail the cancellation of such bet.
- Placing a bet acts as proof that the Customer agrees to and accepts these Terms of Service.
- Bets shall be settled and winnings shall be determined based only on the results declared by the Company. Any complaints about the results, date, and actual starting time of the event shall be considered together with official documents from the relevant sports federations.
- No complaint in connection with or arising from transliteration (or translation) of a team name, player’s surname, or sports venue will be considered by the Company. A tournament title is given for convenience only. No mistake in a tournament title shall result in a stake refund.
- In no event shall the Company be held liable to the Customer for any indirect, collateral, or incidental losses or damages (including loss of profit), even though they may have been notified that such losses or damages are likely to occur.
- The Company reserves the right to update these Terms of Service and add new provisions at any time. Such new terms or amendments shall take effect immediately after publication on the Website.
- The Company customers are informed about the odds of winning and of the potential consequences and risks of losing.
Your withdrawals and deposits can be accessed through the “My Account” section.
Main rules for accepting bets
- The bookmaker accepts bets based on the sportsbook – a list of events, along with their possible outcomes and odds of winning, offered by the betting company MelBet for the placement of bets.
- The minimum stake for any event is 0,2€ (or the equivalent in a different currency).
- The maximum stake is determined by the bookmaker for each event individually and depends on the sport and event.
- The maximum winnings from one bet is 60 000€(or the equivalent in a different currency).
- The bookmaker has the right to limit the maximum stake and the odds for individual events, and may also limit or increase the maximum stake and the odds for individual events for a specific customer without notice and without providing a reason.
- The betting company may decide to limit repeated bets on the same outcome by one customer, including on combinations of outcomes which are effectively identical. In this case, the bookmaker has the right to refund the repeated bets (except the initial bet), provided the computer system has not blocked repeated bets from one customer.
- A bet is considered to be accepted as soon as it has been confirmed by the company. All accepted bets appear in the “Bet History” menu. In some cases, there may be a delay before a bet appears in the “Bet History”. In case of potential disputes, a bet is considered valid from the moment it is registered in the company’s system. Even if a customer does not receive a message stating that their bet has been accepted, the bet is still considered to have been accepted if it appears in “Bet History”. Be aware that a notification about changes to the odds may not appear, significantly reducing the amount of time it takes to accept a bet. Claims regarding increased or decreased odds will not be accepted. The game organizer bears no responsibility for potential losses caused by changes to the odds.
- A bet is considered won by the customer if all of the outcomes indicated in the bet were correctly predicted. This is not the case with system bets.
- Bets are accepted until the start of the event; the date, start time of the event and comments on the Sportsbook are approximate. This is not the case with Live bets, which are bets placed during the match. This information and the corresponding markets are considered valid until the end of the match.
- If, for any reason, a bettor tries to place a bet after the effective start of an event, the bet will not be registered and may not be placed. If, for any reason, the bet is placed, it may be canceled.
- If a bet is considered invalid, the stake is refunded, and it is excluded from any accumulator or system bet it was part of.
- In case of incorrectly calculated bets (e.g. due to erroneous results), these bets are recalculated.
- Sporting events are considered postponed or canceled only based on information from official documents from the organizations running the sporting events, official sporting federation websites, and sports club websites; sports events shown in the sportsbook are corrected based on this information.
- A bet may be canceled if the customer has deliberately deceived staff (employees of the bookmaker) by providing them with false information and demands regarding accepting bets, paying out winnings, event results, or any similar information or demands. This is also applicable to underage individuals: those who are under 18 years old and their parents.
- A winning bet slip for a bet placed in a MelBet betting shop can be used to withdraw winnings for 30 days from the last sporting event on the bet slip being settled.
- PRE-MATCH and LIVE bets may not be changed or deleted.
- The betting company bears no responsibility for inaccuracies in the results of matches on which live bets are accepted. Bettors must also use other, independent sources of information.
- A bet may be canceled if it is placed on a known outcome (if the event has already happened, but the result has not been updated on the system).
- Bets placed on regional championships are settled within 10 days (once the results have been published on the official websites of these championships). In the event that one team is absent from the match, all bets are settled with odds of 1.00 (refund). The team which did not take part forfeits the match.
- The “Simultaneous Finish” rule is an outcome where more than one participant of the event, tournament, championship, etc. is declared the winner. If two winners are announced, the total stake is divided by 2 when the bet is settled. If three or more winners are announced, all bets on this option are settled with odds of 1:1. This rule does not apply to “To be higher” bets.
- SP – Starting Price. These are the odds at the moment the race begins. They are officially calculated by averaging the odds offered by the organizers of the competition before the start of the race. If a race participant withdraws before the start or does not take part in the race (according to official report) and the new market SP has not been established, bets on the participant who withdrew are settled at odds of 1.00.
Bet Slip Sale
- “Bet slip sale” service. A customer may sell a bet or part of it and immediately receive the funds in their account if they do not wish to wait for the bet to be settled. This service is available in “My Account” — “Bet History”, or in “Recent Bets”.
- The player may choose to fully or partially sell their bet in the “Sell Bet Slip” dialog box. In this dialog box, they need to indicate how much of the cost of the bet slips to transfer to their account. The rest of this money remains on the bet slip and in play as though the player had initially staked this amount. The chosen amount is confirmed by pressing the “Sell” button.
- The minimum and maximum sale amounts are determined on an individual basis for each bet slip. In some cases, only a full sale will be available. The number of partial sale operations available for each bet slip is only limited by the total stake.
- Time spent making this decision affects the sale of the bet. If, after the form has been opened, the situation in the game changes, the sale may become more or less beneficial.
- This service is available only for bet slips with single bets or accumulators.
- Bet slip sale is forbidden if:
- the bet slip has been settled;
- one or several outcomes on the bet slip are blocked;
- the bet slip contains outcomes for which selling is forbidden;
- the bet slip has previously been sold;
- the cost of the bet has changed, in which case the parameters for selling must be clarified; or
- bet slip sale may also be forbidden in any other case at the company’s discretion.
- The company bears no responsibility for the service being unavailable due to technical faults. The company reserves the right to stop offering this service at any time and for any events without providing a reason. A sale operation may be canceled if technical issues occur at any stage. In all these cases, bets are settled as normal, according to the outcome of the game.
- The company does not guarantee that every bet placed on the website can be sold. Customers will only find out if a bet slip can be sold once the bet has been accepted.
- The total payout proposed when selling a bet slip is not negotiable. The customer has the right to accept the conditions on offer or to refuse to sell their bet slip at the given price.
Types Of Bets
The betting company offers the following types of bets:
Single bet
A single bet is a bet on one individual outcome of an event. The winnings for a single bet are equal to the stake multiplied by the odds set for the chosen outcome.
Football. V.League 1. Division 2 Dong Nai II vs Lam Dong (05.06.2015 | 10:45). Handicap 1: -2, odds: 1.9, stake: 100 euro.
Winnings on this bet are 100 x 1.9 = 190 euro.
Accumulator bet
An accumulator is a bet on several unrelated outcomes of events. Winnings on accumulators are equal to the stake multiplied by the odds for all the outcomes in the accumulator. Losing one outcome in the accumulator means losing the whole accumulator.
System bet
A system bet is a bet on a full combination of accumulators of a set size with a number of events selected in advance.
The maximum number of options in a system bet is 184,756.
The maximum number of events in a system bet is 20.
Winnings on a system bet are equal to the total winnings on the accumulators in the system.
Table showing the number of options in a system bet:
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| 2 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 | 91 | 105 | 120 | 136 | 153 | 171 | 190 |
| 3 | 4 | 10 | 20 | 35 | 56 | 84 | 120 | 165 | 220 | 286 | 364 | 455 | 560 | 680 | 816 | 969 | 1140 | |
| 4 | 5 | 15 | 35 | 70 | 126 | 210 | 330 | 495 | 715 | 1001 | 1365 | 1820 | 2380 | 3060 | 3876 | 4845 | ||
| 5 | 6 | 21 | 56 | 126 | 252 | 462 | 792 | 1287 | 2002 | 3003 | 4368 | 6188 | 8568 | 11628 | 15504 | |||
| 6 | 7 | 28 | 84 | 210 | 462 | 924 | 1716 | 3003 | 5005 | 8008 | 12376 | 18564 | 27132 | 38760 | ||||
| 7 | 8 | 36 | 120 | 330 | 792 | 1716 | 3432 | 6435 | 11440 | 19448 | 31824 | 50388 | 77520 | |||||
| 8 | 9 | 45 | 165 | 495 | 1287 | 3003 | 6435 | 12870 | 24310 | 43758 | 75582 | 125970 | ||||||
| 9 | 10 | 55 | 220 | 715 | 2002 | 5005 | 11440 | 24310 | 48620 | 92378 | 167960 | |||||||
| 10 | 11 | 66 | 286 | 1001 | 3003 | 8008 | 19448 | 43758 | 92378 | 184756 | ||||||||
| 11 | 12 | 78 | 364 | 1365 | 4368 | 12376 | 31824 | 75582 | 167960 | |||||||||
| 12 | 13 | 91 | 455 | 1820 | 6188 | 18564 | 50388 | 125970 | ||||||||||
| 13 | 14 | 105 | 560 | 2380 | 8568 | 27132 | 77520 | |||||||||||
| 14 | 15 | 120 | 680 | 3060 | 11628 | 38760 | ||||||||||||
| 15 | 16 | 136 | 816 | 3876 | 15504 | |||||||||||||
| 16 | 17 | 153 | 969 | 4845 | ||||||||||||||
| 17 | 18 | 171 | 1140 | |||||||||||||||
| 18 | 19 | 190 | ||||||||||||||||
| 19 | 20 |
To win a system bet, a certain number of events out of the whole system need to be correct. For example, in a “3 out of 4” system, 3 predictions out of 4 must be correct; in a “5 out of 8” system, at least 5 of the 8 options must be correct, and so on.
Only part of the total stake is placed on each option in the system bet (in proportion to the number of options), i.e. if 100 euro is wagered on a 5 out of 8 system (56 options), each option in the system wins 100:56=1.78 euro. Therefore, the winnings from a system could be less than the stake. It is important to remember that the total winnings from this selection in the system bet will be smaller than the total winnings from the same accumulator if placed separately.
ADVANCEBET
- Advancebets are offered to the Customer based on the potential returns from unsettled bets.
- MelBet reserves the right to offer or refuse such bets in its absolute discretion without stating a reason.
- The available Advancebet amount can be viewed on your bet slip. Click on the “Find out” button opposite “Available Advancebet” and you will see the amount available.
- Advancebets can be placed either on live sports events or on sports events that are due to start within 48 hours.
- When calculating the available Advancebet amount, only bets on events due to start within 48 hours are taken into account.
- All bets placed prior to Advancebets and settled within 48 hours after placement of Advancebets will be used to repay Advancebets.
- An Advancebet may be offered even if you already have unsettled Advancebets.
- If the payout on settled bets placed prior to placement of Advancebets does not suffice to repay an Advancebet, such Advancebets will be deemed void.
- Deposits made after using Advancebets cannot be used to repay such Advancebets.
Example Your account balance is €260. You have made the following bets:
€100 at odds of 1.5 — potential returns are €150.
€150 at odds of 2 — potential returns are €300.
Now your available balance is €10.
MelBet offers you an Advancebet of €100. Now you are able to place bets to a total stake value of €110.
You then place a bet of €30 (€10 off your available balance and €20 of the Advancebet amount) at odds of 1.5. Potential returns are €45. You also place a bet of €50 (from your Advancebet balance) at odds of 2.
Potential returns are €100.
Let’s consider the potential outcomes
- Bets made using Advancebets have won. Expected payouts are €45 and €100. Bets made with your own funds have lost. Bets made with Advancebets will therefore be deemed void. Your own €10 that formed part of your Advancebet stake will be refunded to your account.
- Bets made with Advancebets have lost. Bets made with your own funds have won. The payout is (150+300) = €450. €50 and €20 were used as Advancebets (plus €10 of your own funds). The amount of the Advancebets will be deducted from the payout (150+300)-50- 20 = €380. Therefore, €380 will be credited to your account.
- Bets made using Advancebets have lost. Bets made with your own funds have lost. In this case, bets made as Advancebets will be nullified. Your own €10 that formed part of your Advancebet stake will be lost.
Restrictions on some event outcomes
- Only one related outcome can be included in an accumulator or system bet. Related outcomes are two or more different bets which become linked by unexpected circumstances surrounding their outcomes and/or events. Bets with related outcomes will not necessarily contain the same result or relate to the same event.
Because the interdependence of outcomes is not always as clear as in the examples provided below, the bookmaker reserves the right to decide which particular outcomes are related. - If an accumulator or system bet containing two or more outcomes which are related to one another is accepted in error, the bookmaker reserves the right to declare the whole bet, or part of it, invalid. In this case, the winning odds for the related outcomes, except the one with the highest odds, are considered to be 1.00.
- Example 1: If the score in the match is 1:1, it is a draw. When the match ends with this score there will be at least one draw in the current round, meaning that the event “match score 1:1 – yes” and the event “draws in the round (>) more than 0.5”, like other logically (reasonably, accurately, and justifiably) similar event outcomes, are related outcomes.
- Example 2: In the event of J.P. Montoya winning a Formula 1 race, he cannot be lower than any other participant and, as such, he will be higher than D. Coulthard. This means that the event “J. P. Montoya to win – yes” and “J. P. Montoya above D. Coulthard” and/or “D. Coulthard to win – no” and/or “Team McLaren (D.Coulthard and K. Raikkonen) to win – no”, like other logically (reasonably, accurately, and justifiably) similar event outcomes, are related outcomes.
- Example 3: If Chelsea wins the last match of the group stage (Chelsea vs Werder Bremen) and the teams in Group A (Chelsea, Barcelona, Werder Bremen, Levski) take the following places: 1st place – Chelsea (13 points), 2nd place – Barcelona (11 points), 3rd place – Werder Bremen (10 points), 4th place – Levski (0 points), then the outcome of the event “Chelsea-Werder 1X (Chelsea not to lose)” and the outcome “Group A. Bremen to qualify for the next round – No” and/or “Group A. Chelsea to take 1st or 2nd place – Yes”, like other logically similar (reasonably, accurately, and justifiably) similar event outcomes, are related outcomes.
- Only one of the related outcomes may be included in an accumulator. If two or more related outcomes are included in one accumulator (or system) bet, the events with the lowest odds are excluded from this accumulator (or system). Related outcomes (interdependent events) are when the result of one part of a bet affects the result of another part.
- Bets on the events “Team to score a penalty Yes/No” will be considered to have lost if no penalties have been awarded by the end of regular game time.
- Bets on the events “Goal type” and “Next goal” are considered to have lost if the goal number indicated on the bet slip is not scored.
Accounts, Payouts & Bonuses
Accounts
- Each registered customer is allowed to have only one account. Customers are allowed to register only one account per family: address, e-mail address, IP address, credit/debit card, e-wallet or electronic payment method. Persons otherwise associated with a customer will not be allowed to register on the Website.
- No registered customer is allowed to be re-registered as a new customer (under a new name, with a new email address, etc.)
- In the event of
- duplicate registration (including registering under a new name), the submission of someone else’s, invalid, or forged documents (including those that have been edited by using any kind of software or graphic editor);
- multiple breaches of the Terms of Service;
- doubts about the identity of the customer or the information they have provided (i.e. address, credit/debit card details, other data);
- any types of fraud committed either by you or by another person acting in your interests or in collusion with you, including but not limited to:
- a) refund or rake fraud
- b) your use of a stolen or unverified bank card as a source of funds
- c) any actions you have carried out or attempted to carry out which may reasonably be considered illegal in any applicable jurisdiction, which were committed deliberately or with the intention to deceive and/or circumvent constraints set in law regardless of whether this action or attempt ultimately causes loss or damage to your account
- when the Customer placed the bet, they had information about the result of that event
- the Customer was able to influence the outcome of an event due to their direct participation in the match (sportspeople, coaches, referees, etc.) or because they acted on behalf of the participants
- bets were placed by a group of bettors acting in concert (as a syndicate) in order to exceed the limits set by the bookmaker, as well as colluding with others in order to obtain an unfair advantage through bonus schemes or any other promotions offered by us
- the bettor is suspected of using special software or hardware which facilitate automated betting, including but not limited to the use of glitches, faults or errors in our software in connection with the Services we offer (including betting); your use of rogue equipment and programs or analytical systems, including but not limited to software that allows you to place bets without human intervention (for example, bots), etc.
- unfair means of any kind used to obtain information or to circumvent restrictions imposed by the Company are strictly prohibited. The Company reserves the right, at its sole discretion, to request from the Customer any documents or information deemed necessary to verify the Customer’s identity or to confirm the accuracy of the data previously provided by the Customer, including, without limitation, identification documents and proof of personal details. The Company may suspend or cancel any payments or transactions until such verification has been successfully completed.
As part of the identity verification process, the Company reserves the right to conduct a video conference with the Customer and/or to request the submission of video materials demonstrating the Customer’s identity and the relevant documents. Verification of the submitted documents and materials may take up to seventy-two (72) hours from the moment of receipt. The outcome of the video conference shall be communicated to the Customer within five (5) Business Days following its completion. Verification of the submitted video materials may take up to fourteen (14) Business Days.
In the event that the Customer fails to participate in the scheduled video conference within thirty (30) calendar days, the Company shall be entitled to block the Customer’s account and to settle the Customer’s betting activity with a coefficient of 1.0.
- If it is established that the information or documents provided by the Customer are inaccurate, incomplete, misleading, or unreliable, the Company reserves the right to take any reasonable measures at its discretion, including, without limitation, cancellation of all bets, suspension of monetary settlements for the duration of the investigation, and continuation of the account verification process until a complete and reliable verification is achieved.
- Upon completion of the investigation, the company can make any decision that it deems to be fair and reasonable:
- to block (close) the account (including any duplicate accounts), which may entail:
- all bonuses, free bets and winnings received from those bonuses and free bets when using this duplicate account becoming void and lost to you;
- at our sole discretion, to cancel all winnings and refund the balance of your account at the start of the investigation (minus any canceled winnings) made from your main and duplicate accounts. We also have the right to refund any amounts that are owed to us in connection with this duplicate account, directly from any of your accounts (including any other duplicate account).
- At our sole discretion (in exceptional cases), to allow the continued use of the main account and recognize it as valid, while all bets placed by you from the duplicate account will be void, the duplicate account(s) will be blocked and/or canceled by decision of the company (the decision is made for each particular case individually, according to the extent of the violation).
- to block (close) the account (including any duplicate accounts), which may entail:
- The Customer shall be responsible for keeping their password and account number received at registration confidential. All bets registered with the bookmaker shall be valid. Bet cancellation shall be subject to the Terms of Service. Should the Customer’s login details come into the possession of a third party, the bookmaker should be informed, the Customer should change their username and password and their email password to stronger ones. You must not disclose any cash withdrawal codes or codes for changing your phone number to any third party.
- The account holder confirms that any activities on the account are performed by themselves. If the account is managed by a third party, the account holder shall take exclusive responsibility for access to the account.
- If an account is inactive for 3 months, the Company reserves the right to block it. To unblock an account, please contact our Security Team at security@melbet.com.
- If the Customer account is blocked for any reason, access to all websites associated with the Company will be restricted. This means that the Customer will not be able to login or access any of the services or features provided by these websites until their account is unblocked.
These Terms of Service are in place to ensure the security and integrity of the websites associated with the Company and to protect the interests of the Company and their users. It is important for Customers to comply with the Terms of Service of use for these websites to avoid having their account blocked. - If an account is blocked due to security reasons, regulatory concerns, failure to pass verification, or suspected breach of the Terms of Service, the Customer may contact the Security Team at security@melbet.com to initiate the account reactivation or withdrawal process.
Deposits and Payouts
- There are various ways of depositing and withdrawing funds from the Customer’s account. All deposit and withdrawal methods can be found in the “Payments” section.
- All withdrawal requests are processed 24/7.
- The Company Security Service is entitled to:
- decline cash withdrawal requests if deposits were made through e-payment systems;
- refuse any withdrawal should the deposit or withdrawal amounts be inconsistent with bets placed (the Customer must place bets with stakes which add up to the sum of all deposits and the bets must have odds of at least 1.1; placing a high volume of bets that have a minimal impact on your balance shall not be taken into account, i.e. bets placed on opposite outcomes in games such as Roulette, Baccarat, Craps and Dice). Permitted withdrawal amounts shall be calculated based on the amount of the bets placed from any given deposit;
- refuse any withdrawal if the betting account is misused. In this case your account must be verified before withdrawal can take place.
- The Company Security Service does not recommend Customers:
- transfer funds from one payment system to another;
- deposit and withdraw funds without placing bets;
In the foregoing events, funds will be returned to your account.
- You can only withdraw funds using the same payment details that were used for depositing funds into your account. If you use multiple deposit methods, withdrawals must be made proportionately to those deposits.
- The Company does not accept cash deposits or cheques under any circumstances. All financial transactions must be carried out through approved electronic payment methods or bank transfers. The Company reserves the right, at its sole discretion, to refuse withdrawals via certain payment channels and require a bank transfer as an alternative, as well as to restrict or suspend the use of specific deposit or withdrawal methods by the Customer without prior notice. All payment instruments must be registered in the Customer’s name and may be subject to additional verification.
- ATTENTION! Our administration does not recommend making deposits and withdrawing funds using someone else’s electronic wallet.
- Our Security Team reserves the right to deem such deposits to be fraudulent and block users’ transactions without prior notification.
- Our administration is entitled to deny withdrawals of funds using payment details which do not belong to the account holder.
- In certain circumstances and in respect to certain customers the Company may decide not to reimburse service charges imposed by payment systems on deposits or withdrawals, which Company usually reimburses.
- The exchange rate shown for different payment transactions may not be the same as the current exchange rate displayed on our Website. When transactions (deposits and withdrawals) are being processed, currencies are converted at the exchange rate established on the Company’s Website at that moment.
This rate is not fixed, and may change several times a day, or conversely may not change for a long time, and the date and time the actual debiting takes place depends on the selected exchange rate on the Website at that moment. You can view the final amount debited and the exact exchange rate in the deposit/withdrawal request.
Please note that the company does not bear any responsibility to bettors for any indirect, incidental or accidental losses in connection with the exchange rate and currency conversion. - In certain cases, the company has the right to unilaterally initiate the verification procedure of a customer’s payments and request additional information from the payment system.
The Customer’s account may be blocked for financial procedure purposes during the verification process.
According to the terms of some payment systems, the verification procedure can last up to a maximum of 180 days. - If the Customer doesn’t comply with the Company’s rules (for example by breaching the Terms of Service, not placing a bet before requesting a withdrawal, etc.), the Company reserves the right to refuse to allow that Customer to make a withdrawal.
- Withdrawal Policy. The processing of the request may require a maximum of seven (7) business days, contingent upon the selected payment method.
Requirements for Document Submission in Fund Withdrawals. While processing withdrawal requests, the Company reserves the right to ask the Customer for specific documentary evidence to meet regulatory obligations and prevent fraudulent activities. The Customer such a request, the Company must provide the following documents, among others:- An officially issued identification document with a photograph (e.g., passport or driver’s license).
- Documentation validating the payment methods used.
- Any other relevant documents required during service provision.
- These documents should be submitted by the Company within one (1) month from the date of the Company’s request. Failure to do so within this timeframe may lead to the suspension of the withdrawal process and potential forfeiture of the funds.
- For assistance with any inquiries or issues during the withdrawal process, Customers are encouraged to reach out to our customer support team.
- Service charge is imposed if monies are deposited into or withdrawn from the Company’s account in BTC currency using cryptocurrency or blockchain-based payment system.
Bonuses
- This section covers the Bonus programs offered by the betting company.
- The Bonus is only available to registered customers.
- All of the personal data fields in the Customer’s account must be filled in.
- The “Take part in Bonus offers” box in My Account must be ticked.
- The company reserves the right to review customers’ transaction records and logs for any reason. If, upon such review, it appears that a customer or customers are participating in strategies that the company, at its sole discretion, deems to be abusive, the company reserves the right to revoke the entitlement of such customers to the promotion and void the Bonus.
- Only one Bonus is allowed per customer, family, address, shared computer, shared IP address, and any identical account details including email address, bank account details, credit card information and payment system account. Any abuse of the Bonus offer will lead to the closure of the account in question.
- The Customer must provide identification documents, if necessary, to confirm their identity (KYC). Failure to produce these documents when requested by the Security Team will result in the forfeiture of any bonuses/winnings. The Company reserves the right to request, at any time, that the Customer provide photographic evidence of themselves holding their ID (the Customer’s face must be clearly visible in the photo) or complete identity verification via telephone.
- If the company discovers evidence of a Bonus offer being abused, it reserves the right to take the following measures against the offending customer: cancel all current Bonuses and bonus winnings, and block the Customer’s account.
REGISTRATION BONUS
- Make a deposit.
- The first deposit Bonus must be redeemed by wagering the deposit amount.
- Once the validity period of a Bonus has expired, it is considered lost.
- See full terms and conditions of the “First Deposit” Bonus
DEPOSIT BONUSES
- Only active customers who make daily transactions using their account are eligible for this offer.
- Make a deposit.
- The Bonus must be redeemed by wagering the deposit amount.
- Once the validity period of a Bonus has expired, it is considered lost.
- See full terms and conditions of the relevant Bonus.
GIFTS
- A gift is a particular type of Bonus that requires a deposit to be made (unless specified otherwise in the rules). Gifts include free spins with or without wagering requirements, as well as promo codes for free spins and Bonus funds with or without real-money wagering requirements.
- Gifts may be covered by particular terms and conditions, so before activating them we strongly recommend that you carefully familiarize yourself with these rules (bonus amount, wagering requirements, etc.) in the relevant section of your account for more detailed information and to avoid any misunderstandings.
- A gift may be awarded in one of two ways: either made immediately available in the appropriate section of the Customer’s account (Bonuses and gifts) or sent to them as a promo code (through a partner site, in a personal message, etc.) which must be entered in the appropriate field in the Bonuses and gifts section.
- Using the gift itself does not require the Customer to make a deposit. However, a number of conditions must often be met in order to use any funds won using a gift.
- Only one gift may be active at a time. Any others must be inactive, suspended or canceled.
- Promo codes and gifts credited as promo codes can only be activated on the Customer’s main wallet. Using promo codes on other currency wallets will result in the cancellation of the offer and the loss of any wagering progress.
- The gift and any winnings earned with it will be lost after the expiration date. The expiration date is displayed in the Bonuses and gifts section of the Customer’s account.
- When a gift is active, customers can still place bets using funds from their main account. Doing so will not cause an active gift offer to expire.
- Funds from gifts whose wagering requirements have been met will be credited to the Customer’s account balance within 24 (twenty-four) hours of the moment the wagering requirement is met, unless otherwise specified.
PROMOTINAL CODES
- From time to time, the Company may issue promotional codes (“Promo Codes”) that grant access to special offers or additional rewards. The use of any Promo Code must comply strictly with the terms and instructions accompanying the code, and each Promo Code may be limited to a single use per Customer unless explicitly stated otherwise.
TOURNAMENTS
- To participate in tournaments, you must register by pressing the “Take part” button on the offer page.
- All prizes are credited to the tournament winners within 72 hours of the end of the relevant tournament.
- In the event that a prize winning place is occupied by two customers, the winner will be the first customer to have satisfied the conditions of the tournament.
- When calculating the results, only bets placed with real funds will be counted.
All currently active Bonus offers, including but not limited to deposit bonuses, welcome bonuses, reload offers, promotional codes, gift-based promotions, and other temporary or recurring incentives (collectively, “Promotions”), along with their applicable rules, restrictions, and eligibility criteria, are published and regularly updated on the Web-site.
Such Promotions may vary in availability, duration, and conditions, and may be subject to specific opt-in requirements (e.g., entering a promo code or accepting a personal offer in the account interface), geographic or jurisdictional restrictions, payment method limitations, or usage caps.
Customers are solely responsible for regularly reviewing the Bonus Program page to ensure they are fully informed of the current terms, requirements, and availability of all Promotions.
The Company disclaims any liability for losses arising from the Customer’s failure to consult the most recent and applicable terms. Participation in any Promotion shall be deemed acceptance of the latest version of its terms and conditions.
The company reserves the right to alter the terms of a Bonus offer, or to suspend or terminate it at any time.
CRYPTOCURRENCY TRANSACTIONS POLICY
Accepted Currencies and Wallets
1. Only cryptocurrencies and blockchain networks explicitly listed on the Company’s payment page are accepted. Transactions from unsupported wallets or tokens may be rejected or lost, and the Company bears no responsibility for such cases.
Deposit and Withdrawal Rules
2. All crypto deposits must be confirmed by the relevant blockchain with a sufficient number of confirmations before being credited to the Customer’s account.
3. Cryptocurrency withdrawals are processed only to verified wallets. The Company may require identity verification and proof of wallet ownership prior to withdrawal.
4. The Company reserves the right to convert cryptocurrency holdings into fiat currency or stablecoins for operational or regulatory reasons, with prior notice to the Customer where feasible.
Risk Disclosure and Compliance
5. You acknowledge the high volatility and irreversibility of cryptocurrency transactions. The Company is not liable for losses resulting from market fluctuations.
6. To ensure compliance with applicable regulations, all cryptocurrency transactions are subject to standard Anti-Money Laundering (AML) screening. In certain cases, transactions that appear unusual or exceed predefined thresholds may require additional verification and may take longer to process as part of routine compliance procedures.
Procedure for resolving disputes
- If the outcome of a concluded event is later changed or voided for any reason (disqualification of a team or player, improper arbitration, etc.), bets are settled based on the initial (actual) result.
- The bookmaker bears no responsibility for discrepancies between the indicated date and time and the actual start of an event. The start dates and times of events indicated in the Sportsbook are approximate. When settling bets, the actual start time of the event is accepted, or it is determined based on official documents from the organization running the competition (official websites of sporting clubs and federations, and other sources).
- Claims regarding the result of an event are accepted within 10 calendar days of the moment the event ends according to official documents about the result from the organization running the event.
- Bets placed after the actual end of an event (except Live bets) are settled at the bookmaker’s discretion at odds of 1.00.
- PRE-MATCH bets. If, for any reason, a match or competition is postponed by more than 48 hours (this time is approximate; the company has the right to keep bets valid to avoid disputes which could arise if a match is postponed by more than 48 hours from the planned official start time), all bets are canceled.
- An event is deemed to have been postponed if the planned official start time of the event is changed.
- LIVE bets. If, for any reason, a match or competition is interrupted or restarted within 5 hours of starting, all bets remain valid. If the interrupted match or competition is not restarted within 5 hours of starting, bets are settled at odds of 1.00, except when the result of the bets has already been established. This rule does not apply to events which, according to the rules of the competition, may last longer than 5 hours (see paragraph 11 “Terms and Conditions by sport”).
- If a match is not completed and is considered void (see paragraph 11 “Terms and Conditions by sport”), bets on all outcomes which have been objectively established by the time it is stopped (e.g. the outcome of the first half, the first goal scored and when etc.) are settled as normal. All other bets are settled at odds of 1.00.
- If a participant withdraws before the start of an event, all bets on this participant are canceled.
- If, for any reason (injury, refusal, etc.) a participant withdraws during a competition, all bets placed before the start of the final round or stage of the competition in which they were a participant are considered valid. All other bets are canceled.
- Bets on tennis matches where one player withdraws are settled according to the Terms and Conditions stipulated in paragraph 11.23.
- If a participant or team member (football, hockey, basketball, etc.) does not participate in a match, bets on them are settled at odds of 1.00, unless agreed otherwise.
- If a player withdraws (is disqualified) from a tennis game before the start of the match, bets are settled at odds of 1.00, except bets on this player’s results in the competition. If a tennis match is interrupted, postponed, or not completed on the same day, bets placed on it remain valid until the end of the tournament which the match is part of, unless the match is completed or a player withdraws.
- If a pair of participants (teams, athletes) is indicated for an event (match, competition, or fight), and the participants making up the pair are subsequently changed, all bets on this event are canceled.
- In team competitions, if one or several participants from any team are replaced for any reason, bets on the outcome of the match remain valid.
- In doubles matches, if at least one member of a pair is replaced, bets are settled at odds of 1.00; if the individuals in the pair were not previously indicated, bets remain valid.
- In competitions which include the concepts of “home” and “away” teams, if a match (event) is moved to a neutral venue (shown in the Sportsbook as “NV”), bets remain valid. If a match is moved to the opponent’s venue, bets remain valid. If an international match is moved to a different country, bets on this event and related events (e.g. “To Qualify”) are settled at odds of 1.00.
- If more than one participant or team is declared the winner of a competition, the odds for bets on these participants are divided by the number of winners. For example, if two participants are declared the winners, the odds for bets on them are divided by two.
- If a participant or team member (football, hockey, basketball, etc.) does not participate in a match, bets on them are settled at odds of 1.00, unless agreed otherwise.
- In disputed situations without precedent, the final decision is made by the bookmaker. Settled bets may be recalculated if erroneous results are provided by the bookmaker.
- In the event that information differs between various sources of information (dates, times, results, team names), the bookmaker withholds payouts of winnings until it can establish which information is accurate. If the result of a completed event displayed on an official website differs from the information broadcast via television, the company reserves the right to settle bets based on the information provided via the television broadcast. The final decision is made by the bookmaker.
In the event that official and independent sources provide different information regarding statistical data, the company has the right to settle bets based on statistical data from an independent source (https://whoscored.com) or from a video feed. - In the event that official and independent sources provide different information regarding statistical data, the company has the right to settle bets based on statistical data from an independent source or from a video feed.
- Terms and Conditions by sport take precedence over the general Terms and Conditions.
Markets (outcomes)
- “Team 1 To Win” is shown in the Sportsbook as “W1”.
- “Draw” is shown in the Sportsbook as “X”.
- “Team 2 to win” is shown in the Sportsbook as “W2”.
- Team 1 to win or draw” is shown in the Sportsbook as “1X” and means a win by Team 1 or a draw.
- “Team 1 Or Team 2 To Win” is shown in the Sportsbook as “W1W2” and means a win by one team, i.e. not a draw.
- “Team 2 To Win Or Draw” is shown in the Sportsbook as “X2” and means a win by Team 2 or a draw.
- Win in match – One team has scored more goals (points, sets etc.) at the end of the match, including extra time (overtime) and post-match penalties if any are played.
- “To Qualify For The Next Stage” – the bettor must predict which team will qualify for the next stage according to the final results, which include the results of return matches, extra time (overtime), and penalty shootouts, if any are played.
- Handicap – An advantage or disadvantage assigned to one team (player, racer, etc.) in terms of goals, points, sets, seconds, etc. by the betting company for a specific bet.
The outcome of an event with a handicap is determined by adding the handicap to the actual result. If this outcome favors the chosen team (player, racer, etc.), the bet is settled as a win. If the opposite is true, the bet is settled as a loss. If the result with the handicap is a draw, bets on this outcome are settled at odds of 1.00. - Handicap bet – Betting with a handicap (three outcomes offered: W1, draw (X), W2).
Example: a match ends with a score of 2:1.
The bet “Handicap [0 : 1] W2” is settled as a loss because with the handicap, the score becomes 2:2.
The bet “Handicap [0 : 1] X” is settled as a win because with the handicap, the score becomes 2:2.
The bet “Handicap [1 : 0] W1” is settled as a win because with the handicap, the score becomes 3:1. - Total bet – A bet on the combined total number of goals, points, games, etc. scored, won, etc. by all the teams (players, etc.) involved in a match. To win, the bettor must predict how many more or fewer points will be scored than the total shown in the Sportsbook. The result is determined based on the game time for each individual sport as established by these Terms and Conditions unless otherwise specified in the Sportsbook.
Over/Under Total – If the final result matches the total specified, “Under” and “Over” bets are settled at odds of 1.00.
“Individual total” takes into account the number of goals, points, games, etc. scored, won, etc. by one team (player, etc.). When determining an individual total, only goals scored in the opponent’s goal are counted. - Three-way total bets marked as (3Way): “Under”, “Exactly” and “Over” are calculated precisely. For example:
“Total Under 123 (3Way)” — total strictly under 123
“Total Exactly 123 (3Way)” — total equal to 123
“Total Over 123 (3Way)” — total strictly over 123
If the final score is 123 points, only the “Total Exactly 123 (3Way)” market wins, while under and over bets with the (3Way) symbol are settled as losses, as would be the case with a regular total bet. Bets on individual three-way totals are calculated in the same way. - Total Interval – The total score between a pair of given parameters. For example, “Total Interval 0 To 1” – if the score is 0:0, 1:0, or 0:1, where the “Total” is equal to 0 or 1, this bet wins. In all other cases it loses.
- Exact score – The bettor must predict the exact score in the match at the end of regular time (without counting overtime, penalties, etc.)
- Half-time/Full-time – Shown in the Sportsbook with “W” designating a win and “X” designating draw. The outcome of the first half (period) appears first and the outcome of the whole match appears second. For example, “W1W2” means that Team 1 wins the first half (W1) and Team 2 wins the match (W2).
For sports with four quarters (basketball, water polo, etc.), “Half-time/Full-time” bets cover the first half of each match (two quarters) and the final outcome of the match (regular time). - Result + total goals – A bet on a win by one team and the total number of goals scored in the match.
- Goal () Will Be Scored Up To 78:00 Minute – Yes – The bettor must predict that one team will score by the 78th minute (inclusive). If no goals are scored, bets on this market are considered to have lost.
- First Goal From () To () Minute – The bettor must predict that the first goal of the match will be scored within the given timeframe. If no goals are scored, bets on this market are considered to have lost.
- Last Goal From () To () Minute – The bettor must predict that the last goal of the match will be scored within the given timeframe.
- No Last Goal – A bet on this market wins if the game ends with a score of (0:0).
- Highest Scoring Half (Period, Quarter, Set, Game, Innings) – The bettor must predict which half, period, quarter, etc. of the match will have the highest score or which will have the same score.
- Highest Scoring Quarter (Period) – In the event that it is impossible to objectively establish which quarter had the highest score (two or more quarters ended with the same score), bets on the quarters in question are settled at odds of 1.00. Bets on the remaining quarters are settled as a loss (when calculating a four-quarter total, points scored during overtime do not count).
- Highest Scoring Half – In the event that both halves end with the same score, bets on this market are settled at odds of 1.00 (when calculating the total for the second half, points scored in overtime are not counted).
- Top Player (Tournament) – The bettor must predict which player will have the highest score at the end of a tournament. When comparing players’ scores (number of goals scored, number of points won, etc.) at the end of the tournament, if both players have the same score, bets on the players in question are settled at odds of 1.00. Goals scored in post-match penalty shootouts do not count. The number of matches played by a player is not taken into consideration. If a player does not play in a single match, bets on the player in question are settled at odds of 1.00.
- To Be Higher At The End Of The Tournament – The bettor must predict which team will finish higher in the standings at the end of a tournament.
If the scores are even, bets on this market are settled at odds of 1.00.
In the event that the team in question does not play in a single match in the tournament, bets are settled at odds of 1.00. - Home/Away – The bettor must predict whether home teams or away teams will score more goals or points in a given round with a handicap and a total. If, on the day of the match, one or more matches are canceled, postponed, not completed, or considered void, bets on the “Home/Away” market are settled at odds of 1.00.
- Total Goal Minutes (sum of the minutes when goals were scored) – Calculated as the sum of every minute when a goal was scored in regular time. For example, if goals were scored in the 13th, 25th, and 47th minutes, the total will be equal to 13 + 25 + 47 = 85.
- Points (volleyball, table tennis, squash, badminton) – A point is a point won in a given set or game.
For example: “Volleyball. 1 To Win Point 19 In Set 1” – the score in set 1 at the time the bet is placed is 8:9, and later the changes to 8:10. Team 2 wins a rally, making the score 9:10. This means that team 1 scored the 19th point, so the bet wins. - Highest/Lowest Score Quarter Total Under () – The bettor must predict that the number of points (goals) scored in the highest/lowest scoring quarter will be under the given total. If two or more quarters end with the same total, which is also the highest, this is not a basis for bets to be refunded. In this case, bets are settled based on this total.
- Race To () Points – The bettor must predict which participant in a match will be the first to score the given number of points. For example:
“Race To 15 Points, Team 1 To Win” – If the score is 15:13, the bet wins; if the score is 12:16, the bet loses; if the score is 10:12, the bet loses.
“Race To 15 Points, No Winner” – If the score is 15:13, the bet loses; if the score is 12:16, the bet loses; if the score is 10:12, the bet wins.
If one of the participants withdraws from the match for any reason before they or their opponent have scored the specified number of points, bets on this market are settled at odds of 1.00. - “Leader After Total Points Scored“. The Customer should predict the situation between the teams after the specified number of points has been scored.
Example. Bet “Team 1 To Win After 10 Points”.
Let’s consider several options:
The score of the match is (6:4), 10 points have been scored, Team 1 leads, the bet wins.
The score of the match is (3:7), 10 points have been scored, Team 2 leads, the bet loses.
The score of the match is (5:5), 10 points have been scored, there is a tie, the bet loses. - () To Score First Goal – The bettor must predict which team will score the first goal. If no goals are scored in regular time, bets are considered to have lost. Own goals are counted as a goal for the team awarded the goal.
- Both Teams To Score – The bettor must predict that both teams will score or that at least one team will not score.
- Draw In At Least One Half – For example: “Draw In At Least One Half – No” – If the scores in the two halves are 1:0 and 0:0 respectively, the bet is settled as a loss. If the scores are 1:0 and 0:1, the bet is settled as a win.
- () To Kick Off The Match – The bettor must predict which team will take the first kick-off at the center of the pitch.
- First Substitution – The bettor must predict which team will be the first to make a substitution. If, during a match, both teams make a substitution at the same time (according to the official match report), bets on this market are settled at odds of 1.00.
- First Substitution – The bettor must predict during which half or break the first substitution of the match will take place. In the event that no substitutions are made in the match, bets on this market are settled at odds of 1.00.
- Penalty Awarded – Yes/No – The bettor must predict if a penalty will be awarded during the match.
- Sending Off – Yes/No – The bettor must predict whether or not a player will be sent off during the match. Only outfield players and goalkeepers who are sent off are counted.
- First Booking – The bettor must predict which team will be the first to have one of its players booked (shown a yellow card). If a player from each team is booked at the same time according to the official match report, bets on this market are settled at odds of 1.00.
- Last Booking – The bettor must predict which team will be the last to have one of its players booked (shown a yellow card). Second bookings resulting in a player’s automatic dismissal from the pitch are not counted. If two players, one from each team, are booked at the same time according to the official match report, bets are settled at odds of 1.00.
- Highest Scoring Team – The bettor must predict which of the given teams will score more goals or points.
- Individual Player Total (basketball, volleyball) – The bettor must predict an individual player’s total in a given category: points scored, rebounds, assists, etc. Bets on an individual player’s total are accepted based on overtime or golden set periods. If a player does not take part in the match, bets on them are settled at odds of 1.00.
- Individual Player Total (handball, futsal, field hockey) – The bettor must predict the total number of goals scored by an individual player. All bets on individual player totals are accepted based on regular time. If a player does not take part in the match, bets on them are settled at odds of 1.00.
- First To Happen – Yellow Card/Goal – The bettor must predict which event will occur earlier in the match: a yellow card shown or a goal scored. If no yellow cards are shown and no goals are scored, bets on this market are settled at odds of 1.00.
- A Player To Score Two Goals (Hat-Trick, Poker) – The bettor must predict whether or not a player will score exactly two goals, exactly three goals (hat-trick), or exactly four goals (poker) in a match. Own goals are not counted.
- To Come From Behind And Win (regular time including added time) – A team is considered to have achieved a “comeback win” if they fall behind on the scoreboard during the match and then win. If the match ends in a draw, bets on “To Come From Behind And Win – Yes” are considered to have lost.
- First Match Goal – Header – The bettor must predict whether the first goal scored in a match will be a headed goal. If no goals are scored in the match, or if the first goal in the match is an own goal (even if it is a header), bets on “First Match Goal – Header – No” are considered to have won.
- () To Score First And Win The Match – The bettor must predict which team will score the first goal and also win the match. Bets on NHL and KHL matches and all international competitions are accepted based on regular time. If no goals are scored, bets on “() To Score First And Win The Match – Yes” are considered to have lost.
- Clean Sheet – A match in which one or both teams do not concede a single goal.
- Team 2 To Win To Nil – Yes – This bet is settled as a win if the score is 0:1, 0:2, etc. A bet on “Team 2 To Win To Nil – No” is settled as a win if the score is anything other than 0:1, 0:2, etc.
- Run Of Play (Lead – Win, Lead – Draw, Lead – Lose) – Bets are accepted based on regular time and added time. This type of bet is calculated based on which team is the first to take the lead, combined with the final result, regardless of how many times after this the advantage changes hands over the course of the game.
- To Win In Interval – A bet on “W1 In The Interval From 10:00 To 14:59 Minute” is settled as a win if Team 1 score more goals than they concede within the given timeframe.
A bet on “X In The Interval From 10:00 To 14:59 Minute” is settled as a win if neither team scores within the given timeframe.
A bet on “W2 In The Interval From 10:00 To 14:59 Minute” is settled as a win if Team 2 score more goals than they concede within the given timeframe. - () To Lead For () Minutes/Draw For () Minutes – Bets are accepted for regular time.
For example:
During a hockey game, Team 1 scores a goal in the 16th minute, Team 2 scores in the 21st minute, and Team 1 scores again in the 36th minute. The total number of minutes during which the score was even is calculated as the first 15 mins + 15 mins (36 – 21) = 30 mins. The total time where Team 1 was in the lead was (21 – 16) + (60 – 36) = 5 + 24 = 29 mins.
Bets on “Draw For Under 19.5 Minutes” are settled as a loss.
Bets on “Team 1 To Be In The Lead For Over 13.5 Minutes” are settled as a win. - Win After Score () – The bettor must predict how events will unfold after a given score has been reached. For example: A bet on “1X After Score 3:2” is settled as a win if the score does not change before the end of the match, e.g. after the score becomes 3:2, the score is 0:0 (draw) for the remainder of the match; the bet is settled as a loss if the score becomes 3:3, i.e. after the score becomes 3:2, Team 2 scores another goal.
- Bets on total playing time are accepted in minutes. In the event that the bettor predicts the playing time exactly, bets are settled at odds of 1.00. For example: “Kyrie Irving Total Minutes Over (39.5)” – if the player’s total playing time is 39 mins and 30 seconds, this bet is settled as a win at odds of 1.00.
- Win Or Draw – These bets cover only two outcomes. For example: “X or 2 (Home Win – Refund) – 2” – this bet predicts a win by Team 2. If the result of the match is a win by Team 2, the bet is settled as a win. If the match ends in a draw, the bet is settled as a loss. If Team 1 wins the match, the bet is refunded (according to the additional condition). Bets are accepted for regular match time.
- For bets on “Either Goalkeeper To Touch The Ball In The First () Minutes” and “Both Goalkeepers To Touch The Ball In The First () Minutes ”, any contact with the ball by a goalkeeper counts, even if the ball was out of play when the goalkeeper made contact, and regardless of whether it is shown in the television broadcast or not. In the event that the moment of contact with the ball is not shown in the broadcast (e.g. if a goal kick is not shown because a replay was on the screen), the time of contact is accepted as the moment the live broadcast resumes.
- Post-Match vs. Live – These markets include one match played on a given day and a match that will be broadcast LIVE. The bettor must predict the outcome of a sporting event where the result for one team is already known.
If one match ends with a forfeit, is not completed, or is postponed, bets on markets marked “Post-Match vs. Live” are settled at odds of 1.00 (refund). - First Goal Scorer – Own goals (when a player knocks the ball into their own team’s goal) are not counted. If the first goal scored is an own goal, bets on the first goal scorer are settled based on who scores the second goal in the match. If all the goals in a match are own goals, a bet on “No Goals” wins.
- Last Goal Scorer – Own goals (when a player knocks the ball into their own team’s goal) are not counted. If the last goal scored is an own goal, bets on the last goal scorer are settled based on who scored the preceding goal. If all the goals in a match are own goals, a bet on “No Goals” wins.
- Winner with Handicap bets cover the entire competition season. The team that is the favorite will win the season with a handicap of 0. At the end of the season, all the teams’ handicap points are added to their current score. The team with the most points will be determined the winner.
- The betting company may also offer other types of bet.
- Accepted abbreviations for events:
- CK – corner kicks
- ACE – aces
- RC – red cards
- PT – penalty time
- YC – yellow cards
- YRC – yellow and red cards
- MS – misses
- ST – shots on target
- OFF – offsides
- F – fouls
- EB – extra bets
- S – series
- FTS – free throws scored
- 2PS – two-point field goals
- 3PS – three-point field goals
- R – rebounds
- PAS – passes
- L – possession losses
- B – blocks
- DF – double faults
- PCB – posts and crossbar
- BT – blocked throws
- C – checks
- I – icing
- FOW – face-offs won
Rules on sports
Eurovision
- Match-Ups. The Customer must predict which of the two specified participating countries will finish higher in the final standings. If both participating countries finish with the same score, bets are settled at odds of 1.00.
- Bets are settled based on information available at www.eurovision.tv.
AFL (Australian Football League)
- The bookmaker accepts bets on:
- regular time of 80 minutes (four quarters of 20 minutes each or two halves of 40 minutes each)
- regular time including overtime (labeled “OT”)
The bookmaker bears no responsibility for any inaccuracies in the information about the duration of a match. Information shown in the “Sports” and “Live” sections is approximate. Customers should find out about the rules from official sources.
- If a match is interrupted before 80 minutes have been played, all bets on the match are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- If the venue of a match is changed, bets that had already been placed remain valid, provided that the home team is still designated as such.
- First Goalscorer. Bets on players who do not take part in the match are considered void, as are bets on players who come onto the pitch after the first goal has been scored. Bets on players who are substituted or sent off before the first goal is scored are settled as losses. If the first goal is scored by a player who is not included in a market, all bets are settled as losses, except in cases where an “Any Other Player” selection is offered. If a match is interrupted before a goal has been scored, all First Goalscorer bets are considered void.
- A goal (6 points) is scored when the ball is kicked between the two inner goal posts without touching any other player. The attacking team is awarded 6 points.
- A behind (1 point) is awarded when the ball passes directly between an inner goal post and an outer behind post, or if the ball hits a goal post and then crosses the goal line.
- “HT-FT (Half-Time – Full-Time)” bets are placed on the first half and the whole match.
American Football
- The bookmaker accepts bets on:
- regular time of 60 minutes (four quarters of 15 minutes each)
- regular time including overtime (labeled “OT”)
- If a match starts but is not completed, all bets on it are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- At least 55 minutes of a match must be played for bets to be deemed valid. After 55 minutes, all bets are settled based on the results of the match at the time it is interrupted.
- For bets on “To Be Higher At The End Of The Tournament”, if neither team makes it past the group stage, they are compared first according to their positions within the group and then by the number of points they have scored.
- For bets on “Highest (Lowest) Scoring Quarter Total”, two or more quarters having the same highest (lowest) scoring total do not constitute grounds for bets to be canceled. In this case, bets are settled based on the total.
- For bets on “Highest Scoring Quarter”, in the event that it is impossible to determine in which quarter the majority of the points were scored (two or more quarters end with the same result), bets on these quarters are settled at odds of 1.00. Bets on other quarters are settled as losses.
- For bets on “Highest Scoring Half”, in the event that both halves have the same result, bets are settled at odds of 1.00.
- If, after extra time, a match ends in a draw, bets on W1 and W2 are settled at odds of 1.00. Bets on totals and handicaps are settled according to the match results.
Badminton, table tennis, beach volleyball
- If a match is delayed or postponed for any reason, all bets on it remain valid until the end of the match or the end of the tournament, until the match is completed or one of the participants withdraws.
- If a match is interrupted due to the withdrawal or disqualification of one team during the first set, all bets are settled at odds of 1.00, with the exception of bets on outcomes that have been definitively determined by the time the match was interrupted In this case, bets on the winner are settled at odds of 1.00.
- If a match is interrupted due to the withdrawal or disqualification of one team, bets on the winner remain valid, provided that one set has been completed. Otherwise, all bets are settled at odds of 1.00. If a player withdraws or is disqualified from a match, they are considered to have forfeited the match.
- If a match starts but is not completed for any reason (e.g. one of the players withdraws or is disqualified) and at least two sets have been played, all outcomes that had been definitively determined by the time the match was interrupted according to the format of the match (e.g. outcome of the first set, total of the first set, etc.), are accepted for settling bets. All other bets are settled at odds of 1.00, with the exception of bets on the winner. The team that progresses to the next round or wins the tournament is deemed the winner.
- Spelling errors in the initials of players in the sportsbook (e.g. A. Ivanov written as B. Ivanov) do not constitute grounds for bets to be canceled and bets remain valid.
- Winner. If one of the specified players in the event is replaced before the start of the match, all bets are deemed void.
- Handicap and Total bets on these sports are offered in terms of points, with the exception of bets on “Sets Handicap” and “Total Sets”.
- Winner. The winner is considered to be the participant (team) that takes first place in a tournament. In the event that a participant withdraws from a tournament before it starts, bets on said participant are settled at odds of 1.00.
- For bets on “To Qualify”, the bettor must predict which of a specified pair of participants will progress further in the tournament. If both players exit the tournament, the player who advanced the furthest in the tournament is considered to be the winner. If both players withdraw during the same round, bets are settled at odds of 1.00. In the event that a player withdraws from a tournament before it starts, bets are settled at odds of 1.00.
Basketball
- The bookmaker accepts bets:
- on regular time (the time of play may be 48 minutes consisting of four quarters of 12 minutes each or 40 minutes consisting of four quarters of 10 minutes each; NCAA – two halves of 20 minutes each);
- on regular time including overtime (labeled “Including Overtime”). Bets on Stats include OT unless stated otherwise. Other betting terms may be specified in the betting section.
- If a match starts but is not completed, all bets on the match will be settled at odds of 1, except for those markets which had already been determined at the time the match was interrupted.
- If the duration of a match is 40 minutes, at least 35 minutes must be played for bets to stand. If the duration of a match is 48 minutes, at least 40 minutes must be played for bets to stand. In these cases, all bets will be settled based on the results at the time the match was interrupted.
- In basketball matches (for events labeled “Including Overtime”) bets on handicap and total markets in the fourth quarter and the second half are settled excluding overtime.
- NBA teams may be shown in a direct order (home-away), as well as in a reversed order. If the latter is the case, no stakes are refunded.
- “Higher At The End Of The Tournament”. Should the teams fail to qualify from their group, bets will be settled based on the place they finish within the group. Should the teams take equal places within the group, then bets will be settled based on their score.
- The Customer should check the rules of basketball friendlies (whether cup or club friendlies) through official sources. If a friendly ends in a draw (the rules of the match have been changed), bets on the winner will be settled at odds of 1. However, bets on total and handicap markets will be settled on the result.
- If overtime is played in cup ties due to the aggregate result of a two-legged match, overtime will be taken into account to settle bets on the second match. Likewise, overtime played due to the aggregate result of a two-legged match is also included in “To Qualify”, “To Be Promoted/Relegated”, “Tournament Winner” and other similar bets.
- Should a basketball match end in a draw, the “Will There Be Overtime? – Yes” bet wins and the “Will There Be Overtime? – No” bet loses.
- “Half-Time/Full-Time” bets. In the Sports section, “W” represents a win and “X” represents a draw. The outcome of the first half is shown first, followed by the outcome of the game after regular time. For example, W1W2 means that Team 1 won (W1) the first half, while Team 2 were the winners (W2) at the end of regular time.
“Half-Time/Full-Time” bets including overtime. The customer must predict which team will win the first half and which team will win the game with overtime included. Customers may not bet on a draw. - “Highest (Lowest) Scoring Quarter – Total”. If two or more highest (lowest) scoring quarters have the same total, no stakes will be refunded. In this event bets will be settled based on the total (when the total of the fourth quarter is settled, no points scored in overtime will count).
- “Highest Scoring Quarter”. If the highest scoring quarter is impossible to determine unconditionally (i.e. when two or more quarters have ended with the same result), bets on such quarters will be settled at odds of 1. Bets on оther quarters will lose (when the total of the fourth quarter is settled, no points scored in overtime will count).
- “Highest Scoring Half”. If both halves have ended with the same result, bets will be settled at odds of 1 (when the total of the second half is settled, no points scored in overtime will count).
- “Team… To Win Both Halves – Yes”. When the total of the second half is settled, no points scored in overtime will count. “Team… To Win Both Halves – No”. The bet will win if the team specified has drawn or lost at least one half.
- “Each Team Will Score Over 72.5 – Yes”. The bet will win if the total scored by each team during the match amounts to 73 or more.
- “Each Team Will Score Over 72.5 – No”. The bet will win if at least one of the teams has not reached the quoted total.
- “Total For Each Quarter Over 32.5 – Yes”. The bet will win if the total number of points scored in each quarter is 33 or more.
- “First Foul”, “Total Fouls”. When settling bets, only personal fouls committed by players on the court are taken into account. Technical fouls committed by a coach, team officials, or bench players are not counted.
- “First Rebound”. Predict which team will be the first to have a rebound.
- Bets on “Turnovers” markets are only settled based on the individual statistics of players rather than on team statistics.
- Bets on “Rebounds” markets are settled based on the individual statistics of players and the team statistics. For NBA, WNBA only personal rebounds are considered.
- Bets on the “Race To … Points” markets in the “Sports” section may be available with:
- two outcomes (W1, W2). For such bets, if neither team scores the specified number of points, bets on a winner will be void (for example, if the score is 19-19, “Race to 20 Points W1” bets will be void).
- three outcomes (W1, W2, Neither), in which case, bets will be settled according to the results.
- The “Score By Quarters 2-0” bet will win if Team 1 has won two quarters out of four and the remaining two quarters have ended in a draw. The “Score By Quarters 1-1” bet will win if one team has won one quarter, the other team has won another quarter, and the remaining two quarters have ended in a draw.
- “Handicap By Quarters”. For example, “2 Handicap By Quarters -2.5”. The final score is 81:102 (17:22, 26:25, 18:20, 20:35), the score by quarters is therefore 1:3 (0:1, 1:0, 0:1, 0:1 respectively). The bet loses as when the handicap to Team 2 is applied, the score by quarters is 1:0.5.
- The “Total Drawn Quarters”, “Handicap By Quarters”, “Score By Quarters” and “Win By Quarters” markets are only settled on the result at the end of regular time.
- The “1 Winning Margin In Points Interval From -1 to 9” bet wins if the difference in the number of points scored by Team 1 and Team 2 falls within the interval of -1 to 9 points. For example, the score is (85:90) so the winning margin of Team 1 is -5 and thus the bet loses.
- Bets on the “2-Point Field Goal Percentage”, “3-Point Field Goal Percentage” and “Free Throw Percentage” markets are settled based on the statistics from the official website whereby the percentage values are rounded to the nearest whole number.
- Bets on the “Total Play Time” market should be specified in minutes. If the total has been named exactly, bets will be settled at odds of 1. For example, in respect to the bet “Total Kyrie Irving Over 39.5”, if the player’s total play time amounts to 39 minutes 30 seconds, the bet will be settled at odds of 1.
- Netball is a type of women’s basketball (with four quarters of 15 minutes each). Bets are made and settled on regular time and regular time including overtime (labeled “Including Overtime”).
- Basketball. Results. Team To Be Higher At The End Of The Tournament. Bets on this market are settled based on statistics available on the official website.
- “SuperTotal () Over/Under”. The Customer should predict whether the teams will score more or fewer points than the quoted total. For example, “SuperTotal: (166-167 Refund) 167.5 Over”. The bet will win if the teams score more than 167.5 points in total. If the teams score 166 or 167 points in total, stakes will be refunded.
- “SuperHandicap 1/2 ()”. The Customer should predict whether the team will win taking into account the quoted handicap. For example, “SuperHandicap 2: (-4; -3 Refund) -4.5”. The bet will win if the score difference amounts to 5 points or more in favor of Team 2. If there is a draw after the handicap values (-4) or (-3) have been applied, stakes will be refunded.
- Bets on average player statistics during the regular NBA season (points, rebounds, assists, block shots, etc.) are settled based on statistics available on the official website of the tournament.
- Double-double (triple-double) in the match. For this bet it is necessary to predict whether or not the player will have a double-digit performance in two (double-double), three (triple-double) categories in the match. Statistical categories: points, rebounds, assists, block shots. If the sportsman had a triple-double, then the double-double bet on this player will be settled as a win.
- Score in the interval. For this market it is suggested to guess whether the quarter score will be in the selected interval. In the left part, the range for the first team score is pointed out, in the right part – the range for the second team score. Example. “Score in the interval 3rd quarter. 22-33: 8-19 – Yes.” The bet wins if the 3rd quarter ends with the score of 24-15.
- Alternative matches. In this type of event, the teams’ results in the specified matches are compared (regular time only). If one team forfeits any of the matches, bets on the alternative matches will be settled at odds of 1.00 (refunded).
- Basketball 4×4. Games consist of two periods lasting 10 minutes each. If a game ends in a tie, 5 minutes of overtime is played.
Key differences in the game:- a mid-range shot counts as 2 points
- a long-range shot (from outside of the three-point line) counts as 3 points
- A slam dunk scores 3 points.
- Teams have 24 seconds to shoot during an offensive.
- Basketball 1×1 The game is played until a winning score of 11 points is reached or until 10 minutes have elapsed (depending on which happens first). If a game ends in a tie, overtime lasting five minutes will be played. The final consists of the three best players with a winning score of 11 points. The main differences in gameplay:
- a mid-range shot counts as 2 points
- a long-range shot (from outside of the three-point line) counts as 3 points
- if they take a shot, a player is awarded “make it, take it” possession
- a shot must be attempted within 7 seconds of taking possession
Baseball, Softball
- Bets on baseball matches are accepted with extra innings included, unless otherwise specified. All bets on baseball games are offered on the basis that both the pitchers specified in the market, if any are specified, start the game. Both of the specified pitchers must start and throw at least one pitch for bets to be valid. If either of the specified pitchers fails to start the game for any reason, all bets on that game are voided. If the names of the starting pitchers are not specified, all bets are accepted irrespective of the starting pitchers.
- The home team in a game is the team that bats second, regardless of the venue.
- All bets (except bets on parts of the match) are based on the official match result, including any additional innings.
- A match must be played for at least 5 full innings or 4.5 innings. If 4.5 or fewer innings are played, bets whose outcomes had been determined by the time the match was stopped are settled. All other bets on the match are settled at odds of 1.00.
- Pre-match bets. If a baseball game does not start at the appointed time and the game is confirmed to be postponed on the official website, all bets on said game are settled at odds of 1.00.
- Live bets. If a game is postponed or interrupted and restarted within 72 hours, bets remain valid until the end of the game. If the game is not completed within 72 hours, all bets on it are voided, except bets on markets which had already been determined.
- For Nippon Professional Baseball (NPB) games, if a game ends in a draw, bets are settled at odds of 1.00.
- For bets on “Match-Up”, the bettor must predict which of a specified pair of players will achieve the best result. If both players achieve the same results, bets are settled at odds of 1.00.
- In MLB pre-season games, in the event that both teams have the same number of points at the end of 9th inning, an additional 10th inning is played. If neither team wins in the 10th inning, the game ends in draw and bets on W1 and W2 are settled at odds of 1.00 (refund).
- If, over the course of a game day, at least one game is cancelled, postponed, or not played to completion and is considered void (fewer than 5 complete innings are played), bets on the market “Home Team – Away Team” are settled at odds of 1.00.
- Softball is a team sport similar to baseball. Games consist of 7 innings. If a game ends in a draw, extra innings are played.
Biathlon
- “To Be Higher”. The bettor must predict which participant (or team) from the specified pair will finish higher in the final ranking. If both participants withdraw from a race or one of participants does not start, bets on said participant are settled at odds of 1.00. If one of participants does not finish, bets on them are settled as losses.
- “Misses”. A comparison of the total number of misses made by race participants. The bettor must predict which athlete will miss the most shots. If the bettor’s prediction coincides with the handicap exactly, their bet is settled at odds of 1.00. If a participant withdraws from a race without having shot at every range, bets on them are settled at odds of 1.00.
- “Misses In Relays”. The number of misses in a relay race is calculated by adding the number of penalty loops to the number of additional cartridges used by all members of a team.
- “Best Representative Of Which Country Will Be Higher”. The bettor must predict which of a specified pair of countries will have their representative finish higher in the final ranking of a race.
- “Winner”. The winner is considered to be the participant who finishes higher in the final ranking. If there are two or more winners of a competition, bets are settled at odds of 1.00.
- “Leader After 1st (2nd, etc.) Leg”. The winner of a leg is considered to be the participant who finishes highest in the final standings. If there are two or more winners of a particular leg, bets are settled at odds of 1.00.
- The bet “Biathlon. Winner. Men’s. Pursuit. 12.5 km. Hochfilzen. 1-10 Place (08.12.2013 | 16:30) – To Win (Daniel Mesotitsch) – Yes” is settled as a win if Daniel Mesotitsch finishes in the top ten.
- The bet “Extra Cartridges Sweden (13.12.2013 | 17:25) Total Under 7.5” is settled as a win if Swedish biathletes use 7 or fewer extra cartridges.
- The bet “Winning Margin Over 2nd Place 0-20 Seconds – Yes” is settled as a win if the team in second place finishes 20 seconds or less after the winning team.
- For bets on the IBU World Cup, bets are settled according to the results of the season.
Boxing, Martial Arts
- The start of a bout is signified by the sounding of a bell at the beginning of the first round.
- If a bout is declared a no-contest or is stopped for any reason before a winner has been determined, all bets are deemed void. If the result of the bout had already been determined, bets are settled based on the declared results.
- If the number of rounds in a bout is changed, bets on the outcome of the bout remain valid, while bets on the number of rounds are settled at odds of 1.00.
- “Total Rounds”. The bettor must predict the number of rounds in a bout. Only completed rounds are taken into account when bets are settled.
- If one fighter does not enter the ring after the sounding of the bell at the start of a round, the bout is deemed to have ended in the previous round.
- “1 (2) To Win”. In the sportsbook, bets on this market are labeled “W1” and “W2” respectively and include the following:
- “Points Victory”
- “KO Victory”
- “TKO Victory”
- “Win By TD”
- “Win By DQ or Refusal”
- “Draw”. Bets on this market are labeled “X”. A bout is deemed to have ended in a draw when the judges rule that both fighters have scored the same number of points at the end of the final round.
- “Points Victory”. This means that a winner is declared by the decision of the judges at the end of the final round.
- “Win Inside The Distance”. This includes a win by knockout, technical knockout, opponent’s disqualification, or opponent’s withdrawal during the bout.
- “Win (2way)”. If a match ends in a draw, bets on W1 and W2 are settled at odds of 1.00.
- The bet “W2 In Round 3 – Yes” wins if the second fighter wins inside the distance by knockout or by a technical decision in the third round.
- The bet “Bout Will End In Round 10-12” wins if one fighter wins inside the distance by knockout or by a technical decision within the period from the tenth to the twelfth round.
- “Win By TD”. The fight is stopped because of an injury or for any other reason, and the result is subsequently decided by the judges’ scorecards before the scheduled number of rounds has been completed.
- “Prospective Fights”. A potential fight which may be held before the end of the current year. Only the one bout from the list of prospective fights that actually takes place is taken into account for betting purposes. Bets on the bouts that do not take place are settled at odds of 1.00. Bets are settled based on the date of the bout according to the results taken from an official source.
UFC
- The start of a bout is signified by the sounding of a bell at the beginning of the first round.
- If a bout is declared a no-contest or is stopped for any reason before a winner has been determined, all bets are deemed void. If the result of the bout has already been determined, bets are settled based on the declared results.
- If the number of rounds in a bout is changed, bets on the outcome of the bout remain valid, while bets on the number of rounds are settled at odds of 1.00.
- “Total Rounds”. to the bettor must predict the number of rounds in a bout. Only rounds in which more than half the allocated time has elapsed are taken into account when bets are settled. 2 minutes 30 seconds is considered to be half of a 5-minute round. Therefore, a total of 2.5 rounds refers to 2 minutes 30 seconds into the 3rd round. If a bout ends exactly 2 minutes 30 seconds into a round, “Over/Under” bets on the total number of rounds are deemed void. If the first round ends in the first two minutes, bets on “Total Rounds Under 0.5” win.
- If one fighter does not enter the ring after the sounding of the bell at the start of a round, the bout is deemed to have ended in the previous round.
- “1 (2) To Win”. In the sportsbook, bets on this market are labeled “W1” and “W2” respectively and include the following:
- “Points Victory”
- “KO Victory”
- “TKO Victory”
- “Win By TD”
- “Win By DQ or Refusal”
- “Draw”. Bets on this market are labeled “X”. A bout is deemed to have ended in a draw when the judges rule that both fighters have scored the same number of points at the end of the final round.
- “Points Victory”. This means that a winner is declared by the decision of the judges at the end of the final round.
- “Win Inside The Distance”. This includes a win by knockout, technical knockout, submission, opponent’s disqualification, or opponent’s withdrawal during the bout.
- “Win (2way)”. If a fight ends in a draw, bets on W1 and W2 are settled at odds of 1.00.
- The bet “W2 In Round 3 – Yes” wins if the second fighter wins inside the distance by knockout or by a technical decision in the third round.
- “Prospective Fights”. A potential fight which may be held before the end of the current year. Only the one bout from the list of prospective fights that actually takes place is taken into account for betting purposes. Bets on the bouts which do not take place are settled at odds of 1.00. Bets are settled based on the date of the fight according to the results taken from an official source.
Cycling
- The start of the first qualifying round is considered the start of a competition.
- “Match-Up” (rider or team). Both competitors must start the competition for bets to remain valid.
- If one competitor is forced to withdraw for any reason, their opponent is deemed the winner.
- If one or both competitors do not start, bets are settled at odds of 1.00.
- If both competitors withdraw from a race, the one who completed more laps is considered to have performed better.
- If both racers withdraw in the same lap, bets are settled at odds of 1.00.
- “To Be Higher”. The bettor must predict which competitor (team) in a specified pair will finish higher in the final standings.
- If several competitors finish with the same time in the final standings, the competitor who finishes higher is considered to have performed better.
- Group bets. Bets can only be placed on the riders who are named in the Sports section.
- If one or more of the specified riders does not take part in the race, the bet will be refunded at odds of 1.00.
- If none of the specified riders scores any points in the race, all bets will be refunded at odds of 1.00.
Water Polo
- All bets are settled based on the result at the end of regulation time for the relevant period, (32 minutes total – 4 quarters of 8 minutes each). The company bears no responsibility for any inconsistencies between the date and time shown and the actual start of an event. Start dates and times of events shown in the sportsbook are approximate. It is advisable to check independent sources of information.
- Extra time and 5-meter shots are taken into account for bets on “To Qualify”, “Winner”, etc.
- In the event that a match starts but is not completed, all bets are deemed void, except those on markets which had been definitively determined by the time the match was interrupted.
- At least 30 minutes of a match must be played for bets to be valid. In this case, all bets are settled based on the results at the time the match was interrupted.
Volleyball
- In the event that a match starts but is not completed, all bets are deemed void, except those on markets which had been definitively determined by the time the match was interrupted.
- In the event that a set is not completed, bets on outcomes that had already been determined by the time the match was interrupted are settled according to the result. Other bets are settled at odds of 1.00. If a particular set is completed and the match is not completed, all bets on the set in question remain valid.
- Bets on CEV and Challenge Cup matches are settled with “golden” sets taken into account, if this event is offered (a “golden set” (up to 15 points) is played if two teams at any stage of the European cups have the same number of points).
- Handicap and Total bets on volleyball matches are specified in points, with the exception of “Sets Handicap” and “Total Sets”.
- For bets on “Sets Score”, the options are shown in the following format in the sportsbook: 3:0, 3:1, etc.
- For bets on “To Be Higher At The End Of The Tournament”, if none of the specified teams advance beyond the group stage, priority is given to their position within the group and then to the number of points they have scored.
- For bets on “Duration Of The Match”, the bettor must predict whether the duration of a match will be over or under the number of minutes specified. The duration of a match is calculated by adding together the duration in minutes of all the sets in the match, according to the official match report.
- For bets on “Race To Three (Five, etc.) Points”, the bettor must predict which player will be the first to score the specified number of points in a set. In the event that one of the players for any reason withdraws from the competition before they or their opponent have scored the specified number of points, bets are settled at odds of 1.00.
- For bets on “Extra Points”, the bettor must predict whether extra points will be won in a set. The bet “Extra Points In Set – Yes” settled as a win if one team wins after a score of 24:24.
- For bets on “Tie-Break – Yes/No”, the bettor must predict whether a fifth set will be played. The bet “Tie-Break – Yes” wins if a fifth set is played.
- “Total Of The Highest Scoring Set” (excluding fifth set). For example, the bet “Total Of The Highest Scoring Set Under 47.5” is settled as a loss if the score is (25:23, 26:24, 23:25, 23:25, 18:16).
- “Total of the lowest scoring set” (including 5th set). For example, the bet “Total Of The Lowest Scoring Set Under 40.5” is settled as a win if the score is (25:23, 26:24, 23:25, 23:25, 18:16).
Handball
- Bets are settled on the result at the end of regular time (60 minutes of play consisting of two periods of 30 minutes each).
- Overtimes and penalty shootouts will only count for the following markets: “To Qualify For The Next Round”, “To Qualify For Another League”, “Win” and similar.
- In-Play Betting. If a match is not concluded, all bets thereon will be settled at odds of 1, except for those markets which had already been unconditionally determined at the time the match was interrupted.
- Bets on the “Top Goalscorer” market are settled including overtimes, but excluding penalty shootouts.
- Under the rules of the China Championship, the match ends if the score difference amounts to 15 points and at least 30 minutes of play have elapsed (the Mercy rule applies).
- In bets on yellow cards, the Customer should predict the number of yellow cards given to the players.
- In bets on seven-meter penalty shots, the Customer should predict the number of awarded penalty shots (goals).
- “2-Minute Suspension” bets. Only two-minute suspensions are counted. Penalty minutes awarded before the start of a period or after the conclusion of a half (match) which are included in the final match record are counted when the bet is settled. The bookmaker offers the following bets: “First 2-Minute Suspension”/”Last 2-Minute Suspension” and “Total 2-Minute Suspensions”/”Total 2-Minute Suspensions (by team)”.
- “Alternative matches“. This includes bets on the match-ups of teams whose matches are being broadcast live. If a match is forfeited, bets on alternative matches will be settled at odds of 1 (stakes will be refunded).
- “Handball. Statistics”. Bets are settled including overtimes, but excluding penalty shootouts.
Golf
- Major golf tournaments can last for 3 or 4 days and the total number of holes to be played is usually 72.
- A player is deemed to have played once they have teed off. In the event that a player withdraws from the competition after having teed off, bets on this player are settled as losses.
- “Tournament Winner”. The winner is the player who takes first place in a tournament.
- If two or more leading participants have the same result at the end of regular time, the winner of the tournament is usually determined by “sudden death elimination”. In this case, the winner of a playoff is considered to be the winner of the tournament and the totalizator. All other participants take second place.
- “To Be Higher At The End Of The Tournament”. The winner is the player who finishes highest at the end of the tournament, including any playoff. If one player misses the cut, the other is deemed the winner. If neither player makes the cut, bets are settled based on the lowest score after a player does make the cut. If one player is disqualified, either before two rounds have been completed or after both players have made the cut, the other player is deemed the winner. If a player is disqualified during either the 3rd or 4th round, when their opponent has already missed the cut, the disqualified player is deemed the winner. If no odds are offered for a tie, a match where two or more players finish in the same position is deemed void.
- Handicap Betting. One player is assigned a handicap, which is added to their final score. If a player misses the cut, withdraws, or is disqualified, they are deemed to have lost. If both players miss the cut, the handicap is applied to their scores at the time. A match is deemed void if both players withdraw or are disqualified or one player does not start the tournament. If the scheduled number of rounds are not played, handicap bets are deemed void unless the outcome of the match has already been determined.
- Group Betting. e.g. top U.K Players etc. The winner is the player who finishes highest at the end of the tournament. Any player who misses the cut is deemed to have lost. If all players miss the cut, bets are settled based on the lowest score after the cut has been made. Players are grouped together solely for betting purposes. If a player does not start, bets on them are canceled, and paragraph 4 may apply. Dead heat rules apply except where the winner is determined by a playoff.
- Handicap Group Betting. A group of players is assigned a handicap. Their final scores are adjusted according to this handicap in order to determine the winner. Any players who miss the cut are deemed to have lost unless not enough players make the cut for the specified number of places. In this case, the scores with the handicap taken into account are used to determine the positions of players behind those players who made the cut.
- In some tournaments, officials can offer contestants the option to play a specified number of additional holes in order to be declared the winner. In such cases, the winner is deemed to be the player who scores the lowest number of points on the specified number of holes, and second place is taken by other participants.
- 18 holes betting. The player with the lowest score after 18 holes is deemed to be the winner. If a two- or three-player event is reorganized or offered in a different format, bets remain valid on those pairs or trios that they were accepted on. If one player does not start, bets on pairs or trios including said player are canceled. If more than one player in a pair or trio finishes with the same result and odds were not offered for a draw, bets are deemed void. Dead heat rules are applied to all bets on three (or more) player events where two players finish with the same result. If a player does not take part in a competition, bets on them are deemed void.
- “To Make/Miss The Cut”. If a player withdraws or is disqualified before making the cut, bets on them are settled as losses. Any player who makes the cut and then withdraws or is disqualified, bets on them are settled as wins. If a player does not take part in tournament, bets on them are deemed void.
- “To Be Higher”. The bettor must predict which of a specified pair of players will perform better. The player who completes all 18 holes with the lowest number of points is considered to have performed better.
- If a player starts a game and then withdraws before completing all 18 holes, they are deemed to have lost regardless of their score. The beginning of a game is considered to be a tee shot in the direction of a hole. If a player withdraws from a competition before it begins, all bets on all players in that group are settled at odds of 1.00.
- In tournaments affected by adverse weather, bets are settled based on the final standings, provided that a minimum of 36 holes have been played, unless the tournament is played on more than one course.
Darts
- Match Betting. In the event that a match starts but is not completed, the player who progresses to the next round is deemed the winner. However, bets on sets, legs, handicap bets and special bets are deemed void unless the outcome of a particular market had already been determined when the match was interrupted.
- Handicap and total bets on darts matches are specified in terms of sets, unless otherwise specified in the sportsbook. The maximum number of points that can be scored with three darts in one round is 180.
- “Checking out” is where a player can finish the game early by reaching a certain number of points. This term is used in the variety of darts where players are assigned a certain number of points at the start of the game (301 or 501) and the aim is to reduce their score to zero. When a player’s score is 170 points, they can theoretically finish the game by scoring 170 points in one round.
- “To Be Higher At The End Of The Tournament”. These bets are settled based on the following criteria, in order of importance: stage eliminated, number of sets won, number of legs won, number of 180s scored, highest checkout.
Curling
- All bets are accepted including extra ends, unless otherwise specified. Each match consists of 10 ends. If the scores are level after 10 ends have been played, an extra end is played, and the winner of the extra end wins the match.
- If no stones reach the “house” or if two opposing teams’ stones are closest to the center of the house and are the same distance away from it, an end may be declared to have finished with a score of 0:0.
- In the event that a match starts but is not completed, all bets are settled at odds of 1.00, with the exception of those markets whose outcomes had been definitively determined by the time the match was interrupted.
- A match is deemed valid once at least 5 full ends have been played and bets are settled based on the result at the time the match is stopped.
- A team loses a match, regardless of their current score, if they do not complete all their throws within the allotted time (each team throws 8 stones in each end).
- All bets (except bets on parts of a match) are settled based on the official match result, including extra ends, if any are played.
Cricket
- Bets are settled based on the official result declared by the governing body of the match or tournament in question.
- If a match is interrupted and is not completed, bets thereon will be settled at odds of 1.
- There are several types of cricket tournament:
- A Twenty20 International is a form of cricket where the game lasts three and a half hours on average;
- A One Day International (ODI) is a form of cricket where the game lasts over eight hours;
- A Test Match is a form of cricket that can last up to five days with a minimum 90 overs per day where each side gets the opportunity to bat twice.
- If any match results or statistics are missing, all bets shall be settled at odds of 1.00, except where the result of bets has already been determined.
- If any information about the match from an official source is delayed:
- Pre-match bets: bets will be settled 48 hours after the event has ended.
- Live bets: bets will be settled 12 hours after the event has ended.
- Bets on these matches will not be recalculated if the official source adjusts any of its data
- If the official result of the match is a draw and no prices have been offered for this outcome, any tiebreaker will count, for example, bowl-out, super over, etc. (Bowl-outs and super overs do not count for the settlement of other bets).
- In matches with a limited number of overs, bets on the statistics for a team or the whole match will be canceled if less than 80% of a team’s overs or the total overs are played due to external factors, including adverse weather conditions, except in cases where the result had been determined by the time the innings ended.
- “Team’s Top Batsman”.
A team’s top batsman is determined by the player who scores the most runs. Runs scored in a super over do not count. If two or more players score the same number of runs, the “Dead Heat” rule is applied.
If a batsman withdraws due to injury, but then returns to the pitch, the total number of runs scored by that batsman in the inning is taken into account. If the batsman does not return to the pitch, their total is the number of runs they scored before withdrawing from play.
If a certain batsman does not appear in the team’s starting XI, bets on them will be voided. Bets on batsmen who do not bat or do not enter play will be deemed to have lost.
In matches with a limited number of overs, bets will be voided if less than 50% of a team’s overs are played due to external factors, including adverse weather conditions, except in cases where the result had been determined by the time the inning ended.
Bets on top batsmen in test matches are accepted before each team’s first inning and will be voided if fewer than 50 overs are played, except in cases where the result of these bets has already been determined. - Team’s Best Bowler A team’s best bowler is the player with the most individual wickets in an individual innings. Bets on players who do not bowl or do not enter play will be deemed to have lost. In the event that two or more players finish a match with the same number of wickets, the player with the fewest runs scored against them will be deemed the best bowler. If two or more players are equal on both wickets and runs, the Dead Heat rule applies. If no bowlers take a wicket, all bets will be settled at odds of 1.00. Bets placed on any player who does not appear in the starting 11 or who appears as a substitute will be voided. Wickets taken in a super over do not count. If a player appears in the starting 11 and is subsequently substituted off, both this player and the player who replaces them will count. Best Bowler bets in Test matches only apply to the first innings of each team and will be voided if fewer than 60 overs are played, except in cases where the bets had already been settled. Bets on matches with a limited number of overs will be canceled if less than 80% of the team’s scheduled overs are played due to external factors, including inclement weather, except in cases where the result had already been established before the innings was interrupted.
- Bets on a player who is not listed in the starting 11 will be deemed void. Bets on players who have been selected for the starting line-up, but do not bat, will be settled at odds of 1.
- “Runs At Fall Of Wicket”. Bets win if the following criteria are predicted correctly: wicket taken and total runs. If the wicket is not taken and the total is higher than the designated minimum total, the bet is settled as a loss. If the wicket is not taken and the total runs exceeds the designated maximum total, the bet is settled at odds of 1.00.
- Race to 10 runs. Bets stand, unless the listed players do not bat first – in which case, all bets will be void. Bets stand regardless of which of the listed players bats the first ball. If neither player scores 10 runs, bets on a “Neither” outcome win. In matches affected by the weather, if neither batsman scores 10 runs and neither of them is dismissed, bets will be void. If neither batsman scores 10 runs and both are dismissed, bets on a “Neither” outcome win.
- “() Individual Total Runs First () Overs Over/Under ()”.
If the selected number of overs is not played due to external factors or adverse weather conditions, bets will be voided, except in cases where the result had already been determined.
If the selected number of overs is not played in an inning (e.g. because a whole team is bowled out or reaches the required number of runs before the selected number of overs have been played), bets remain valid.
Extra runs are included when settling bets, regardless of the reason for which they were awarded.
In a test match, the full number of overs specified must be played in full for bets to stand, with the exception of cases where a whole team is bowled out or reaches the required number of runs in fewer overs than specified. - Team’s Individual Total Runs. Bets on this market are settled based on the final score of the team in bat. In the event of a draw, or if any additional overs are played (super over or golden ball), bets on the outcome of the match in question are settled based on the number of runs scored during regular time. Bets on matches with a limited number of overs are canceled if less than 80% of the team’s scheduled overs are played due to external factors, including inclement weather, except in cases where the result had already been established before the inning was interrupted. Bets on test matches are canceled in the event of a draw, provided that fewer than 60 overs were played, except in cases where the results had already been established.
- Highest Individual Score (Player’s Runs); Player’s Total Runs; Player’s Number Of Runs. In test matches, such bets are settled according to the highest number of runs scored in an innings. Runs from two innings are not added together unless otherwise stated.
- Over, delivery, total runs team 1/2. For bet settlement purposes, deliveries which are re-bowled – and any additional runs awarded for them – count. For example, if the over starts with: Wide – No Ball – Four, then “Four” is considered to be the third delivery in the over.
- Certain markets may only be settled after all the statistics have been published by the official source, which may take 10-12 hours.
- Best Batsman In The Match:
The best batsman in a match is the player who scores the most runs. Runs scored in super overs are not counted. If two or more players score the same number of runs, Dead Heat rules apply.
If a batsman withdraws due to injury, but then returns to the field, the total number of runs scored by this batsman in the innings is taken into account. If the batsman does not return to the field, their total runs will be the number of runs they scored before withdrawing from play.
If a batsman does not appear in the starting 11, bets on them will be voided. Bets on batsmen who appear in the team but do not bat will be settled as a loss.
In matches with a limited number of overs, bets will be voided if less than 50% of the specified number of overs is played by either team due to external factors, such as inclement weather, except in cases where the bets had already been settled.
Best Batsman bets on Test matches only apply to the first innings of each team and will be voided if either team plays fewer than 50 overs, except in cases where the bets had already been settled. - Best Batsman’s Team
The team with the best batsman is determined based on the number of runs scored by various players. Runs scored in super overs are not counted. If two batsmen from different teams score the same number of runs and no “Draw” outcome is offered, Dead Heat rules apply.
If a batsman withdraws due to injury, but then returns to the field, the total number of runs scored by this batsman in the innings is taken into account. If the batsman does not return to the field, their total runs will be the number of runs they scored before withdrawing from play.
If a batsman does not appear in the starting 11, bets on them will be voided. Bets on batsmen who appear in the team but do not bat will be settled as a loss.
In matches with a limited number of overs, all bets will be voided if the match is interrupted due to external factors, except in cases where the bets had already been settled by the end of the innings, or where all of the batsmen are out.
Bets on the Best Batsman’s Team in Test matches only apply to the first innings of each team, unless otherwise specified. If either team plays fewer than the specified number of overs in their innings (unless they declare or the innings comes to its natural conclusion), all bets will be voided, except those that had already been settled. Bets stand, however, if they had already been settled by the time of the interruption. - These markets use a points based scoring system to determine their outcome. The point schedule is as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
- Stakes refunded on non-selected players.
- In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined.
- In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.
- First Innings Lead / Handicap. Betting on this market involves determining the difference in runs scored by the two teams in their first innings in Test matches.
If a match ends in a draw and fewer than 200 overs were played by each team, bets will be settled at odds of 1.00. This does not include instances where the result of the bet was determined at the end of the first innings. If a declaration occurs in the first innings, bets will be settled according to the results as they stood when the declaration took place.
Chennai daily cricket is a regional league played according to the rules of indoor cricket. Teams must play all scheduled overs, or until 5 wickets fall.
- Scoring rules:
- if the bail is knocked off the wicket as the result of a bowler’s direct hit, the batsman will be dismissed
- if the batsman does not hit the ball after it is bowled and the wicket-keeper catches (does not catch) the ball, the batsman gets 0 points
- if the batsman hits the ball and the fielders or the wicket-keeper catch it without it touching the floor, the batsman will be dismissed
- if the batsman hits the ball and the ball touches the floor, in the event that the batsman or non-striker have not reached their respective crease (territory), the batsman will be dismissed if the fielding team knocks the bails off the wicket with the ball
- when the batsman hits the ball into certain zones, they are awarded points as follows:
- A – 0 points
- B,C (up to the middle of the field) – 1 point
- B,C (past the middle of the field up to zone D) – 2 points
- D (without touching the floor) – 6 points, or if the ball touches the floor – 4 points.
- If the ball first lands in zone B,C past the middle of the field (2 points), and then goes on to land in zone D (a further 1 point), the team gets 3 points in total. If the ball lands in zone B,C up to the middle of the field (1 point), and then goes on to land in zone B,C past the middle of the field, 2 points are awarded in total.
- For a dead ball (when the ball is thrown up to and including the center line), 0 points are awarded and the ball is bowled again. If the next ball is also a dead ball, the batsman is awarded 5 points.
- For physical interference against the batsman, the batsman is awarded 5 points.
- For a good ball (when the ball is thrown through the batting area without touching the batsman), 0 points are awarded.
- For a wide ball (when the ball is bowled outside the batting area or crosses the batting crease), the batsman is awarded 2 points.
- For a leg bye (when the ball hits the batsman’s body), 0 points are awarded and the game continues. If the batsman and non-striker have changed places, 1 point is awarded.
- For a no ball (when the bowler steps behind the bowling crease; the ball is thrown above the wicket directly, without touching the ground; the ball is thrown and rebounds from the floor to above shoulder-level; the ball is thrown off the pitch), the batsman is awarded 2 points.
- Team () to Save Follow On. You need to determine if follow-on could be enforced for the team batting second, regardless of whether it is enforced or not. Both teams must complete their first innings (including declarations) for bets to be considered valid, otherwise bets will be settled at odds of 1.
Cyber Indian League 22, Cricket22 Cyber League
- Each match consists of a single innings, with a maximum of 20 overs for each team. Each over consists of six deliveries.
- A coin is tossed at the start of the match. The team that wins the toss decides if they want to bowl or bat first.
- The team that bats first scores runs until they have played the full 20 overs, or until the bowling team has taken 10 wickets. When the other team comes to bat, they play until they have scored more runs than the opposing team did in the first half of the inning, until they have played the full 20 overs of six deliveries each, or until the bowling team takes 10 wickets.
- The team that scores the highest number of runs wins. If both teams score the same number of runs, a super over is played. In this case, the team that scores the most runs in the super over wins.
- Bet settlement
- “Match Winner” bets are settled taking into account the result of the super over.
- “Over, Individual Total Runs” bets are settled based on the number of runs scored by the teams, including extras. In the event that the over in question is not played, bets on it will be refunded.
- “Will A Wicket Fall In Over” and “Extra In Over” bets are settled based on the result of the over in question. If the over in question is not played, bets on it will be refunded.
- “Total”, “Individual Total”, and “Individual Total Runs” bets are settled based on the number of runs scored by the teams, including extras, but not including super overs.
- “Who Will Lose More Wickets”, “Total Wickets”, and “Team Total Wickets Lost” bets are settled based on the number of wickets taken, not including super overs.
- “Super Over” and “Winner In Super Over” bets are settled as a loss in the event that no super over is played.
- Will An Extra Run Be Awarded In Over – an extra run is awarded to the batting team in the event of an illegal delivery (e.g., a no-ball or wide) from the bowling team.
After an extra (i.e. via a no ball or a wide) has been awarded, the bowling team has to deliver another throw before the end of the over. An extra is not awarded for an lb.
Beach handball
- All bets are settled based on the result at the end of regulation time for each relevant period, (20 minutes total, 2 halves of 10 minutes each).
- Penalty shootouts count for bets on the markets “To Qualify”, “Winner”, etc.
- If a match is interrupted and suspended, bets on it remain valid until the end of the tournament the match is part of, until the match is completed or one participant withdraws from the competition.
- A match must be played for at least 18 minutes for bets to be valid. In this case, bets are settled based on the result at the time the match was interrupted.
- If the score in a match is a draw at the end of a period, the “golden goal” rule is applied and the winner is deemed to be the team who scores the first goal. If both periods are won by the same team, that team is declared the winner with a score of 2:0.
- If both teams win one period each, the result is declared a draw. To determine the winner, the “shoot-out” rule is applied, whereby one player takes on the goalkeeper.
Beach Football
- All bets are settled based on the result at the end of regulation time for each relevant period, (36 minutes total, 3 periods of 12 minutes each).
The company bears no responsibility for any inconsistencies between the dates and times shown and the actual start of an event. Start dates and times of events shown in the sportsbook are approximate. It is advisable to check independent sources of information. - Extra time and penalty shootouts count for bets on the markets “To Qualify”, “Winner”, etc.
- In the event that a match starts but is not completed, bets are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- A match must be played for at least 30 minutes for bets to be valid. In this case, bets are settled based on the result at the time the match was interrupted.
Rugby
- All bets are settled based on the match result at the end of regular time. For bets to stand, at least 90% of the match must have been played, unless the bets had already been settled by the time the match was interrupted.
The company bears no responsibility for any inconsistencies between the date and time shown and the actual start of an event. Start dates and times of events shown in the sportsbook are approximate. It is advisable to check independent sources of information. - Extra time and penalty shootouts count for bets on the markets “To Qualify”, “Winner”, etc.
HORSE RACING
- If a race is postponed to another day and it is stated in the official sources, all bets will stand. However, single bets will be deemed void and the respective leg will be excluded from an accumulator bet, if:
- a race is terminated;
- a race is officially declared void;
- the conditions of a race are changed after bets have been made (subject to the rules);
- the track is changed;
- “Participant Will Be In Top 3”. Bets on this market will win if the horse finishes among the first three place-getters.
- “Win (Refund If Placed)”. For example, the bet “Win (Refund If Placed 2)” will win if the horse finishes first, but if the horse finishes second, the stake will be refunded (the bet will be settled at odds of 1).
- “Win Without Leader”. The bet “No. 1 Brice Canyon To Win Without No. 3 Clonusker” will win if No. 3 Clonusker finishes first in the race and No. 1 Brice Canyon finishes second.
- Ante-Post Betting. The updated list of runners is declared one or two days prior to the race depending on its class. Once day-of-race markets become available, ante-post markets are closed. Horses which have been withdrawn from the race and non-runners will be treated as losers in ante-post markets. If a race is postponed until the next day due to adverse weather conditions, ante-post bets will stand until the start of the race. If the race has been canceled, stakes on ante-post markets will be refunded. First, bets on the racing day will be settled and then ante-post bets on this competition will be settled.
- SP (Starting Price) is the final starting odds on a horse. The starting price is calculated based on the average odds offered by racecourse bookmakers at the time of the off. If a horse is withdrawn before the start of a race, or is declared a non-runner (according to official records), and a new SP market has not been formed, bets on the withdrawn horse will be settled at odds of “1”.
Squash
- If a match starts, but is not completed for any reason (for example if a player retires or is disqualified), the outcomes which had already been unconditionally determined at the time the match was interrupted (for example, the outcome of the first game, first game total, etc.) will count for settlement purposes. All other bets will be settled at odds of 1.
- Should a match be interrupted due to the withdrawal or disqualification of either team, the first game/set must have been completed for bets on the winner of the match to stand, otherwise all bets on this outcome will be settled at odds of 1. In the event of the withdrawal or disqualification of a player, a forfeit will be declared.
- By the decision of the body which organizes the event, the number of games in a match may vary from three to five and the match continues until three games are won.
- Each game continues up to 11 points. The player who is the first to score 11 points will be declared the winner unless the score is 10:10. In this event the game will continue until the score difference amounts to two points. The player who beats their opponent by a two point margin will be deemed the winner.
Snooker
- Match Betting. In the event that a match is abandoned, the player who progresses to the next round is deemed the winner, provided that at least one full frame has been completed.
- Frame Betting, Handicap Betting and Special Betting. The full number of frames must be played for bets on these markets to remain valid. In matches where one player is declared the winner before this has happened, then all bets on frames, handicap bets and special bets on that match are deemed void, with the exception of bets on markets whose outcomes had already been determined.
- If one player is awarded a walkover in any frame, handicap and total bets on this frame are settled at odds of 1.00.
- “To Qualify”. The bettor must predict which of a specified pair of players will finish higher in a tournament draw. If both players exit a tournament, the player who finished higher in the tournament draw is considered to have performed better. If both of players exit in the same round, bets are settled at odds of 1.00. In the event that a player withdraws before the beginning of a tournament, bets are settled at odds of 1.00.
- For bets on “Total Centuries”, the bettor must predict that a player will score 100 points or more in one (without leaving the table).
- A bet on “First Ball – Blue” is settled as a win if a blue ball is the first to be potted among all the colored balls (yellow, green, brown, blue, pink, black).
- “Shoot-Out” and “To Be Higher At The End Of The Tournament”. These bets are settled based on the following criteria, in order of importance: stage eliminated from the tournament; number of frames won; total points.
Tennis
- If a player withdraws or is disqualified before the beginning of a match, bets are refunded.
- If a match is delayed or postponed for any reason, all bets remain valid until the match is completed or until the end of the tournament.
- Bets remain valid in the following circumstances:
- the playing surface is changed
- the venue is changed
- the match is moved from an indoor court to an outdoor court
- If a tennis match is suspended or a team is disqualified or withdraws in first set, all bets are settled at odds of 1.00, except bets on games that have already been completed and on markets whose outcomes had already been determined by the time the match was interrupted.
- If a player withdraws or is disqualified, bets on the winner remain valid, provided that one set had been completed. Otherwise these bets are settled at odds of 1.00. Bets on other outcomes are deemed void with the exception of bets on markets whose outcomes had been definitively determined by the time the match was interrupted.
If one player withdraws or is disqualified, a walkover is awarded to the opponent.
Example 1. The match Rodriguez vs. Herbert is interrupted with the score at 1:0 (6:2, 0:3) due to the withdrawal of Rodriguez. The following bets are settled at odds of 1.00: “Handicap 1 (-2.5) Games”, “Handicap 2 (+2.5) Games”, “Total Games (21.5)”, “Sets Score 2:0, 2:1 and 1:2”. All bets on the first set are settled. A bet on “W2” wins; bets on “W1” and “Sets Score 0:2” lose.
Example 2. The match Benneteau vs. Klein is interrupted with the score at 1:1 (6:4, 0:6, 0:1) due to the withdrawal of Benneteau. The bet “Total Games Over 21.5” wins, while the bet “Total Games Under 21.5” loses as the minimum number of games required to win is 22: 1:2 (6:4, 0:6, 0:6). All bets on the first and second sets are settled. A bet on “W2” wins, while the bets “W1” and “Sets Score 0:2 and 2:0” lose. The following bets are settled at odds of 1.00: “Games Handicap”, “Sets Score 2:1, 1:2”. - If the format of a match (number of sets) is changed, all bets on the following markets remain valid and are settled based on the result of the match:
- Player To Win
- Player To Wins The First Set
- Game Handicap On The First Set
- First Set Total
- Who Will Serve First
- Who Will Win The First Game In The Match
All other bets are settled at odds of 1.00.
- Handicap and total bets on tennis matches are specified in terms of games.
- If a game is not completed for any reason (the match is suspended, one player is disqualified or withdraws), bets on this game are settled at odds of 1.00.
- In tennis matches, handicap and total bets are based on points for the final set (super tie-break) and on games for the match as a whole.
Example. Grönefeld/Peschke vs. Niculescu/Zakopalova (super tie-break). Bet “Total Under 21.5”. Game score (6:3; 3:6; 4:10). The third set is counted as 1 game. The total is calculated as: 6+3+6+3+1=19. The bet wins. - In tennis matches labeled “champ. tie-break” or “super tie-break”, and handicap and total bets on the whole match are calculated with the super tie-break score included.
Example. Grönefeld/Peschke vs. Niculescu/Zakopalova (champ. tie-break). Bet “Total Under 21.5”. Game score (6:3; 3:6; 4:10). The total is calculated as: 6+3+6+3+4+10=32. The bet loses.
A super tie-break (champ. tie-break) is played in some tournaments instead of a deciding set. The winner of the match is considered to be the first player (pair) to score 10 points, provided that they win by a margin of 2 points. - For bets on “Sets Score”, the options are shown in the following format in the sportsbook: 2:0, 2:1, etc.
- For bets on “To Qualify”, the bettor must predict which of a pair of players will progress further in a tournament draw. If both players exit a tournament, the player who progressed furthest in the tournament draw is deemed to have performed better. If both players exit in the same round, bets are settled at odds of 1.00. In the event that a player withdraws from a tournament before it starts, bets are settled at odds of 1.00.
- For bets on “Winner”, the winner is considered to be the player (team) that takes first place in a tournament. In the event that a player withdraws from a tournament before it starts, bets on them are settled at odds of 1.00.
- For bets on “Winner In Game”, the bettor must predict which player will win a particular game.
- A tie-break is considered to be a separate game.
- For bets on “Points”, a point is considered to be a point won by one player following a service.
Example: “Player 2 To Win Point 4 (Game 8)” (Second player to win the 4th point (serve) in the 8th game). The 8th game plays out in the following way:- 1st point: 0-15 (Player 2 wins)
- 2nd point: 15-15 (Player 1 wins)
- 3rd point: 15-30 (Player 2 wins)
- 4th point: 15-40 (Player 2 wins) – The bet wins.
- For bets on “First Set Score”, the bettor must predict the correct score in the first set. If the first set is not completed, bets are settled at odds of 1.00.
- For bets on “Tie-Breaks In Match”, if the match is not completed for any reason and a tie-break is played, bets on “Tie-break in the match – Yes” are settled as a win and bets on “Tie-Breaks In Match – No” are settled as a loss. If a match is not completed for any reason and a tie-break is not played, bets are settled at odds of 1.00.
- For bets on “Player First To Challenge A Line-Call”, the bettor must predict which player will be the first to challenge a line-call. If neither player challenges a line-call, bets are settled at odds of 1.00.
- In the event that there is a spelling error in a player’s initials in a tennis match in the sportsbook (e.g. Muller J. is written as Muller D.), this does not constitute grounds for bets to be canceled and a bets remain valid.
- For bets on “Tie-Break Score In Set”, the bettor must predict the correct score in a tie-break.
A tie-break is played in order to determine the winner of a set when the score in the set reaches 6:6. A tie-break must be played up to 7 points (the tie-break score can be 7:5, 7:4, etc.). - The bet “W1/2 With Any Other Score” implies that one player will win a tie-break after a score of 6:6 (or a super tie-break after a score of 9:9).
Example 1. Klein (Australia) vs. Klec (Slovakia). “W1 With Any Other Score”.- If the tie-break ends with the score (7:3), the bet loses.
- If the tie-break ends with the score (8:6), the bet wins (as Player 1 won after a score of 6:6).
- For bets on “Tie-break in the match”, the bettor must predict the correct score at the end of a tie-break.
A tie-break is played up to 10 points (the score may be 10:8, 10:6, etc.). - If a match is not completed for any reason and a tie-break is not played in a match or set, bets are settled at odds of 1.00.
- The bet “Set To Finish 6:0 In The Match” is settled as a win if the score in a set is (6:0) or (0:6).
- The bet “Player To Lose First Set But Come Back To Win” is settled as a win if one player loses the first set but wins the match.
- Bets on “Highest Scoring Set”, for example “1st Period > 2nd Period”, are settled as a win if more games are played in the 1st set then in the 2nd set.
- Match statistics (number of aces, double faults, percentage of first serves won, etc.) are taken from official tournament websites.
- Extra bets (number of aces, double faults, percentage of first serves won, etc.) are settled in the following way: bets on markets whose outcomes had been definitely determined by the time of the match was interrupted are settled according to the result. All other bets are settled at odds of 1.00.
- The “match point” is the final point that must be won in order to win an entire tennis match.
- The bet “1st BP – Player 1” is settled as a win if Player 1 wins the first game on the opponent’s serve (a “break-point” is an opportunity to win a game on the opponent’s serve).
- The bet “Total Points In First Game Over (5.5)” is based on the number of points scored in the first game. For example, if the game is won after a score of (40:30), 6 points have been scored and the bet wins.
- For bets on “Highest Scoring Period”, only the first and second sets are taken into account. The bet “Highest Scoring Period – Draw” is settled as a win if the score is, for example, 6:3, 3:6, or 6:4.
- “Total Of The Highest/Lowest Scoring Set”. Bets on totals are settled according to the regulations of the tennis tournament (play up to 2 or 3 wins).
- Bets on “Tie-Break Or Extra Game In Final Set” are settled based on the final third set (match up to 2 wins) or fifth set (match up to 3 wins).
- For the bet “To Make More Service Breaks In The Match” three outcomes are offered in the sportsbook: “Player 1”, “Player 2”, “Neither”. In the event that both players have an equal number of breaks, the outcome “Neither” wins.
Floorball
- Floorball is a form of hockey that is played indoors on a hard floor with a hollow plastic ball.
- All bets are settled based on the result at the end of regulation time for each relevant period, (60 minutes total, 3 periods of 20 minutes each).
The company bears no responsibility for any inconsistencies between the date and time shown and the actual start of an event. Start dates and times of events shown in the sportsbook are approximate. It is advisable to check independent sources of information. - Extra time and penalty shootouts are taken into account for bets on the markets “To Qualify”, “Winner”, etc.
- In the event that a match starts but is not completed, all bets are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- A match must be played for at least 50 minutes for bets to be valid. In this case all bets are settled based on the results of the match at the time it is interrupted.
- Matches can be shortened with the agreement of the organization running the competition to no less than 2 halves of 15 minutes each. Breaks may be awarded by the administrating organization. It is advisable to check independent sources of information to learn about the rules of a competition.
Football
- All bets on football matches are settled based on the result at the end of full time (90 minutes total, 2 halves of 45 minutes each plus official added time), unless otherwise labeled in the sportsbook (“extra time”).
Extra time and penalty shootouts are counted for bets on the markets “To Qualify”, “To Be Promoted”, “Winner”, etc. - At least 80 minutes of a match must be played for bets to be valid, unless the outcome of the market had already been determined by the time the match was interrupted.
- Friendly match format.
Regulations are accepted before the beginning of a tournament. Before placing a bet on a friendly match, it is advisable to check the rules of the game on independent sources of information. - The number of corners in a RPL (Russian Premier League) match is calculated on the third day after the end of the match. In the absence of official data on the number of corners on the websites covered in section of the rules “Main Sources of Information”, bets are settled at odds of 1.00.
- For bets on “To Be Higher At The End Of The Tournament” on the World Cup and European Football Championship, priority is given to the stage reached by each team.
- Bets on “What Team Will Score More Goals” and “What Team Will Score (Miss) The Fewest (Most) Goals” on the World Cup and the European Football Championship are calculated including extra time, but not including penalty shootouts. In the event that both teams score (miss) the same number of goals, bets are settled at odds of 1.00.
- Bets on football matches labeled “extra time” are settled without including penalty shootouts. Bets on post-match penalties are accepted separately (penalty shootouts).
- Bets on “Home Team (goals) – Away Team (goals)” are only valid for the tournament and date shown in the bet slip (see “Bet slip example”). The bet “Home Team – Away Team (09.02.2014 | 04:30)” is only valid for football matches that start on February 9 at 4:30.
- For bets on “First Corner”, the bettor must predict which team will be the first to take a corner kick.
- For bets on “To Have More Corner Kicks”, the bettor must predict which team will take more corner kicks during a match.
- For bets on “Corners”, the bettor must predict whether the total number of corner kicks taken by both teams during a match will be over or under the specified total.
- For bets on yellow cards (labeled “Y/C”), such as “Total Yellow Cards” and “yellow card handicaps” only cautions shown to outfield players and goalkeepers count. When calculating the number of yellow cards in a match, second yellow cards resulting in a sending-off are not counted.
- Yellow and red cards shown to outfield players and goalkeepers after the final whistle are not counted for the purposes of settling bets. If a card is shown to a player during half time for a violation in the first half, the card is counted in the first half.
- Bets on yellow and red cards (abbr. Y/R Cards or Cards) are calculated in the following way: a yellow card counts as 1 card, a red card counts as 2 yellow cards. Second yellow cards resulting in a sending off are not counted and are considered to be 1 red card, i.e. one player can receive no more than 3 cards in a match.
- For bets on “Player () To Get A Yellow Or Red Card”, the bettor must predict whether a particular player will be shown a yellow or red card. Only yellow and red cards shown to outfield players and goalkeepers are counted. If a player does not appear in the starting lineup, bets on them are settled at odds of 1.00.
- For bets on “Next Corner Taker” and “Next Y/C”, if the outcome specified on the bet slip does not take place, bets are refunded. In the event that three outcomes are offered for this bet – “Team 1”, “Team 2” or “Neither” – bets are not refunded.
- The number of yellow and red cards, corners, goalposts and crossbars is calculated using the video broadcast. If the broadcast was interrupted or was not provided, the number of yellow, red cards and corners is taken from official sources. All other statistics (offsides, fouls, substitutions, etc.) are taken from official sources only. Substitutions made in the 46th minute according to an official source are considered to have been made during the half-time break. A corner which is retaken is counted as one corner when calculating the number of corners in a match.
- For bets on “Posts And Crossbars”, the ball is considered to have hit the post or crossbar when it remains in play after touching a player, the referee, or another post or crossbar. Posts and crossbars are not counted if the match is stopped before the ball hits the post or crossbar, or if after the hitting the post or crossbar the ball goes out of bounds, or enters the goal (a goal is awarded).
- For bets on “Shots On Target”, posts and crossbars are not taken into account.
- For bets on “Official Injury Time”, the bettor must predict whether the amount of injury time added in each half will be over or under the specified total.
- Bets on statistics can be settled within 1 hour of the end of the match.
- “Set piece goal”. A set piece goal has been scored if players from either team have touched the ball no more than two times (including the starting kick) from the moment the ball is returned to open play to the moment the goal is scored. A touch by the defending goalkeeper is not counted. The set piece positions in football include kick-off from midfield, throw-in from the touch line, direct free kick, indirect free kick, corner kick, goal kick, penalty kick, and a dropped ball.
- How The Goal Will Be Scored. The following rules apply:
- Own Goal – the bet wins if a goal is scored as an own goal.
- From A Direct Free Kick – the bet wins if a goal is scored from a direct free kick by the player taking the free kick or if a goal is scored directly from a corner kick.
- Penalty – the bet wins if a goal is scored from a penalty kick by the player taking the penalty kick.
- With A Header (Headed Goal) – the bet wins if a goal is scored by the ball hitting a player’s head. Own goals will not count for betting purposes.
- By Kicking – the bet wins if a goal is scored from a kick. A goal from a direct free kick, a penalty, or an own goal will not count for betting purposes. If a goal has been scored by any part of a player’s body apart from the head, such a goal will be deemed to have been scored by kicking.
- No Goal – the bet wins unless the first (or next) goal has been scored.
- “Goal From Outside The Penalty Area” – only goals from open play will count.
- Bets on number of left-footed goals, right-footed goals and headed goals. No own goals will count.
- For the bet “Team 1 To Score First Goal By 78:00 – Yes”, the bettor must predict that Team 1 will score their first goal in the given time interval. If a goal is scored in the 78th minute, it is counted for the purpose of settling bets.
- PRE-MATCH bets: “Goal In Time Interval”, “First Goal Time”, “Team to Score First\Last Goal Up To () Minute” are settled with stoppage time taken into account unless otherwise stated in the Sports section.
- For quick betting markets, such as “Total In The Interval From () To () Minute”, “Handicap In The Interval…”, and “Interval Outcome”, the bettor must predict total number of goals that will be scored in a specified time interval.
- Bets on the interval from (40:00) to (44:59) are settled without taking injury time into account.
- Bets on the interval from (85:00) to (89:59) are settled without taking injury time into account.
- For the interval from (10:00) to (19:59), if a goal is scored in the 20th minute, the goal is counted as having been scored in the (10:00) to (19:59) time interval.
- Bets on “First To Happen” markets are settled in the following way:
- Throw-in, corner and goal kick are settled based on the time a player actually completes the action.
- Foul, card, offside and goal are settled based on the time the event occurs.
For the intervals 41:00-45:00 and 86:00-90:00, statistics comparisons are calculated without the inclusion of added time. Bets on “First/Last To Happen” are settled with added time included.
- Bets on “1 Minute Markets” are settled in the following way: throw-in, corner, goal kick, foul, card, offside, goal are settled based on the time the event is declared. For the intervals 41:00-45:00 and 86:00-90:00, statistics comparisons are calculated without the inclusion of added time.
- The bet “Player To Score A Goal” is settled as a win if the player enters the field of play and scores a goal. Own goals are not counted. If the player does not enter the field of play, the bet is settled at odds of 1.00. Pre-match bets. Bets on this market will only stand for players in the starting 11 (if a player is introduced as a substitute and bets on that player were offered, such bets will be settled at odds of 1).
Live bets. If a player enters the field of play and the “To Score a Goal” bet is offered on that player, then such bets are settled according to the player’s performance. - The bet “Player To Score First Goal” is settled as a win if the player enters the field of play and scores the first goal. Own goals are not counted. If the player enters the field of play after the first goal has been scored or does not enter the field, bets on them are settled at odds of 1.00.
- The bet “Player To Score A Goal At Any Time” is settled as a win if the specified player scores a goal in regular time.
- Bets on “Player To Score Under/Over 0.5” are valid for players included in the starting lineup. Bets on players who are substituted are settled at odds of 1.00.
- For bets on “First/Last Goal Time”, if a match is abandoned before the first goal is scored, all bets placed on the first goal being scored in a particular time period (e.g. 01:00-30:00), up to but not including the time the match was interrupted are settled as losses.
- For bets on “A Player To Score Two Goals (A Hat-Trick)”, the bettor must predict whether a particular player will score exactly 2 goals, 3 goals (hat-trick), or 4 goals (poker). Own goals are not counted. If a hat-trick is scored, bets on “A Player To Score Two Goals” are settled as a loss.
- For bets on “Penalty Awarded – Yes/No”, the bettor must predict whether a penalty kick will be awarded in a match.
- The bet “Penalty Awarded And Sending Off – Yes” is settled as a win if a penalty is awarded or a player is sent off in a match.
- For bets on “HT – W1XW2”, bets are accepted on the first half.
For example, the bet “2 To Win The First Half – Yes” is settled as a win if Team 2 win the first half. - For bets on “Multi Corners”, the number of corners in the first half is multiplied by the number of corners in the second half. For example, if there are 5 corners in the first half and 7 corners in the second half, the result will be 5 x 7 = 35.
- The bet “Penalty Shoot-Out Win 2 – Yes” is settled as a win if there is a penalty shootout and Team 2 wins. The bet is settled as a loss if there is no penalty shootout or the opposing team wins it.
- “Highest Scoring Period”.
“Highest Scoring Half – 1st Half” – more goals scored in half 1 than in half 2.
“Highest Scoring Half – 2nd Half” – more goals scored in half 2 than in half 1.
“Highest Scoring Half – Draw” – same number of goals scored in half 1 and half 2. - For bets on “To Score/Not Score A Penalty”, the bettor must predict whether or not a penalty will be scored. If there are no penalties in a match, bets on “To Score A Penalty -Yes ” and “To Score A Penalty – No” are settled as losses.
For example, the bet “Team 2 To Score A Penalty – No” wins if Team 2 is awarded a penalty and does not score it. The bet loses if Team 2 is not awarded a penalty, or if Team 2 scores a penalty.
“Team 2 Score Their First Penalty – Yes”. For bets on whether a team will score their first penalty, the bettor must determine whether a team will score the first penalty they are awarded. If no penalties are awarded, the bets “To Score Their First Penalty – Yes” “To Not Score Their First Penalty – Yes” are settled as losses. - For bets on “Free Kick” markets, both direct and indirect free kicks are counted (including free kicks after an offside).
- Tackles. To settle this type of bets, stats published on https://whoscored.com are taken into account.
- “Dribbling” and “Aerial Duels“. Bets are settled based on the data provided by whoscored.com whereas only successful dribbles and aerial duels won are taken into account.
- Bets on “Home Team – Away Team” are settled at the end of the tournament.
Home (goals) – Away Team (goals) , Draw 2-2 – Yes” is settled as a win if at least one game in the tournament ends with a score of 2:2.
Home (goals) – Away Team (goals) , 1st Goal From 1 To 5 Min – Yes” is settled as a win if in at least in one match in the tournament, the first goal is scored between the 1st and 5th minutes.
Home Team (goals) – Away Team (goals), HT-FT W2W1 Or W1W2 – Yes” is settled as a win if in at least one match in the tournament, the team in the lead changes. - For bets on “Has The Ball At The Final Whistle”, the bettor must predict which team’s player will be in possession of the ball when the final whistle is blown.
- For bets on a certain player, such as “First To Happen”: (Kosta D.) To Not Score A Penalty; (Kosta D.) Y/C Or Sending-Off; (Kosta D.) To Be Substituted; (Kosta D.) To Score A Goal, the winning bet is the one that correctly predicts which event will occur first. For example, if Kosta D. is shown a yellow card in the 15th minute, scores a goal in the 30th minute, and is substituted in the 40th minute, the bet “(Kosta D.) Y/C Or Sending-Off” is settled as a win, while all other outcomes are settled as losses. If the player does not enter the field of play, all bets on them are refunded (settled at odds of 1.00).
- Bets on “Position Of Goalscorer” are settled based on the official position of a player according to the “Position” information available at http://www.transfermarkt.co.uk/. For international matches, player positions are determined according to information on starting lineups from official tournament websites.
- For bets on “Main Referee To Watch Video Footage – Yes/No” the bettor must predict whether the referee will consult the VAR screen.
For bets on “VAR To Be Used – Yes/No”, VAR is deemed to have been used if one of the following occurs on the video broadcast:- the referee makes the video review hand gesture (draws a rectangle)
- the referee consults the VAR screen
- Accumulator outcomes
An accumulator is a bet which includes two or three outcomes, for example: Goals Under 2.5 and Cards Under 4
W2 and Corners Under 10 and Cards Under 4.
For an accumulator bet to be settled as a win, all the outcomes in the bet must be predicted correctly.
Bets on matches are accepted and settled based on regular time plus official added/injury time. Extra time is not counted.
If one of the bets is predicted correctly, the accumulator is not refunded (settled at odds of 1.00). For example, an accumulator with the bets “Corner Kicks Under 10 and Cards Under 4″ is settled as a loss if there are 9 corner kicks and 4 cards in the match statistics. - Special bets. “Next Head Coach To Resign”. If more than one head coach resigns in a single day, the resignation that was reported first on the team’s official website is considered to be the first. All bets placed after the head coach’s resignation are settled at odds of 1.00. The time and date of the resignation are taken from the official website of the team which has ended its contract with the head coach.
- Head Coaches. Coaches who are appointed to the post of head coach are not taken into account.
- Players. Players out on loan are not taken into account.
- For bets on penalty shootouts, if the 5th penalty is not taken due to the situation in the match:
- The bet “Team 2 To Score 5th Penalty – No” is refunded.
- The bet “Team 2 To Score 5th Penalty – Yes” is refunded.
- For bets on “Player To Score First Goal And Team To Win With Score”, the bettor must predict which player will score the first goal and the match score at full time (including the added time). If the player in question does not play in the match or has enters the field after the first goal has been scored, bets on them are settled at odds of 1.00. If the first goal is an own goal, bets on the player who scores the goal are settled at odds of 1.00. If the match is interrupted after the first goal has been scored and is not completed within the period stipulated by the rules, bets on the player who scored this goal are settled at odds of 1.00.
Bet 1: “Adam Lallana To Score First Goal and Team 1 To Win With Score 1:0 – Yes”
Bet 2: “Dejan Lovren To Score First Goal and Team 1 To Win With Score 1-0 – Yes”
Example 1:
Adam Lallana scores the first goal and Team 1 wins with a score of 1:0:
Bet 1 wins.
Bet 2 loses.
Example 2:
Adam Lallana does not play and Team 1 wins with a score of 1:0:
Bet 1 is refunded.
Bet 2 loses. - 8v8 Football. Each match consists of two equal halves of 30 minutes each (unless agreed otherwise by the referee and both participating teams). Any agreement on changes to the playing time (e.g. reducing each half to 25 minutes because of insufficient lighting) must be reached before the game begins and must comply with the rules of the competition.
Half-time can last no longer than 10 minutes. The duration of half-time may vary according to agreements made between the referee and the two teams.
The duration of added time can only be determined by the referee.
Extra time is awarded for 10-meter kicks at the end of each half of regulation or added time.
Extra time. The game rules may allow for the addition of two extra halves of equal duration. - “To Finish Higher At The End Of The Tournament (Players)”. These bets are settled based on the following criteria, in order of importance: goals scored in the tournament; the most assists in the tournament; fewest minutes played in the tournament. Extra time is included, but penalty shootouts and own goals are not.
- Alternative matches. For these bets, the results of teams in specified matches are compared. If a match is postponed (does not take place), or if one team wins by default, bets on alternative matches are settled at odds of 1.00 (refund).
Alternative doubles. All the teams listed in this type of market play at the same time. The final scores of the specified teams are taken into account.
Example:
“Eintracht/Borussia – Schalke/Hoffenheim Total Under 2.5”
If Eintracht – Schalke finishes with the score 0:0 and Borussia – Hoffenheim finishes with the score 2:1, the total score for Eintracht – Borussia is (0+2=2). The total score for Schalke – Hoffenheim is (0+1=1). The total score of the double match Eintracht/Borussia – Schalke/Hoffenheim is 2:1. The first double wins by 1 goal. The total of this alternative double match is 3 goals. - Alternative outcomes. Total points received for cards shown in the match. For this bet, the bettor must predict the number of points, awarded for cards shown, scored by teams in the match. Bets are accepted based on regulation time.
- Only cards shown to players on the pitch are counted.
- Each yellow card is worth 10 points.
- Each red card is worth 25 points.
- The maximum number of points scored for a second yellow is 25 points, which is awarded if a red card is shown straight after a yellow.
- Alternative outcomes. For bets on “Team Points”, the bettor must predict the number of points a team will score in a match. Bets are accepted based on regulation time. Only red cards shown to players on the pitch are counted. A corner kick that is retaken is not counted as another corner kick and 3 more points are not awarded.
Points are awarded in the following way:- Each goal scored is worth 10 points
- A win to nil is worth 5 points
- Each corner is worth 3 points
- Each red card is worth – (minus) 10 points
- Alternative outcomes. “Points In First 5 Minutes”. Bets placed on the first 5 minutes are settled based on events between 0:00 and 4:59.
- A retaken corner kick (etc.) is only counted once.
- A penalty which is retaken by decision of the referee is only counted once.
- The maximum number of points for a second violation is 10 points, which is awarded if a red card is shown immediately after a yellow. Only cards shown to players on the pitch count.
Points are awarded in the following way: - Each goal is worth 10 points
- Each corner is worth 3 points
- Each penalty awarded is worth 10 points
- Each card shown is worth 5 points
- Alternative outcomes. For bets on “Total points In The match”, the bettor must predict the number of points that will be scored by the teams in a match.
- A retaken corner kick (etc.) is only counted once.
- A penalty which is retaken by decision of the referee is only counted once.
- The maximum number of points awarded for a second violation is 13, which is awarded if a red card (10 points) is shown immediately after a yellow card (3 points). Only cards shown to players on the pitch are counted.
Points are credited in the following way: - Each goal scored is worth 10 points
- Each corner is worth 3 points
- Each awarded penalty is worth 10 points
- Each yellow card shown is worth 3 points
- Each red card shown is worth 10 points
- Cards. Statistics. Bets are settled based on regulation time. Only cards shown to players on the pitch are counted.
“First Card”. Bets are settled based on events that occur within a particular time period in the match. Red or yellow cards must be shown within the specified time period in the match. If a card is not shown within the specified time period, it is not counted.
“Total Cards”. Added time and injury time are counted. Extra time is not counted, unless otherwise specified. Only one card is counted for a second violation, i.e. if a red card is shown immediately after a yellow, which means that the maximum number of cards that can be shown to one player, is 2.
“Last Card”. If no cards are shown in a match, the winning bet is “No Cards”. Other bets are settled as losses. If two or more players are involved in the same incident, the bet is settled according to the last card shown. - “Duel Of The Referees”. Each action on the part of the refereeing team is assigned a particular number of points, which are used to calculate scores for bets.
Points are awarded as follows:- Yellow card – 1 point. 2 yellow cards resulting in a red card are not added together (Y/C + Y/C = R/C = 2 points).
- Red card – 2 points.
- Offside call – 0.5 points.
- Penalty awarded – 3 points.
Bets may be refunded in the event that the main referee is substituted or if the match starts but is not completed (with the exception of markets whose outcomes had been determined by the time the match was interrupted).
- For bets on “Time Periods With No Goals”, the duration of time period with no goals is calculated as the difference between the minute of the first goal and the beginning of the match, between the minutes of any goals scored subsequently, and between the end of the match and the minute of the last goal. The beginning of the match is considered to be 0 min. Goals scored in official added time are considered to have been scored in the 45th and 90th minutes, respectively. If no goals are scored in a match, the time period with no goals is considered to be 90 minutes. For example, if 3 goals are scored in a match; in the 10th, 30th and 90th minutes, then there were only 4 time periods with no goals in the match: 10 minutes (from 0 to 10th minutes), 20 minutes (from 10th to 30th minutes), 60 minutes (from 30th to 90th minutes) and time period of 0 minutes (from 90th to 90th minutes).
- For bets on “Best Player Of The Match”, if the player in question is not included in the starting lineup, but does play in the match, bets on them remain valid. If the player does not play in the match, bets on them are settled at odds of 1.00. If information is not available on the official tournament website, bets are settled based on information from https://ru.whoscored.com.
- The medical team is only deemed to have entered the field of play if they have permission from the referee to do so and if they actually provide medical assistance to a player on the pitch (applying dressings, treating a sudden loss of blood circulation, cardiopulmonary resuscitation, medical evacuation, etc.). In the event that two medical teams are called in by the referee – one to each team – this will be counted as a single medical team entering the field of play.
- Multi goal – it is necessary to predict the number of goals scored during the match based on the different ranges offered. For example, Multi goal 2-4. The bet will win if 2, 3 or 4 goals are scored in the match.
Futsal
- All bets are settled based on the result at the end of regulation time for each relevant period, (40 minutes total, 2 halves of 20 minutes each). The company bears no responsibility for any inconsistencies between the date and time shown in the sportsbook and the actual start of an event. Start dates and times of events in the sportsbook are approximate. It is advisable to check independent sources of information.
- Extra time and penalty shootouts are taken into account for bets on the markets “To Qualify”, “Winner”, etc.
- In the event that a match starts but is not completed, all bets are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- A match must be played for at least 35 minutes for bets to be valid, with the exception of bets on markets whose outcome had already been determined by the time the match was interrupted.
Field hockey
- All bets are settled based on the result at the end of regulation time for each relevant period, (70 minutes total, 2 halves of 35 minutes each or 4 quarters of 17 minutes 30 seconds each).
The company bears no responsibility for any inconsistencies between the date and time shown and the actual start of an event. Start dates and times of events shown in the sportsbook are approximate. It is advisable to check independent sources of information. - Extra time and penalty shootouts are taken into account for bets on the markets “To Qualify”, “Winner”, etc.
- In the event that a match starts but is not completed, all bets are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- A match must be played for at least 60 minutes for bets to be deemed valid, with the exception of markets whose outcomes had already been determined by the time the match was interrupted.
- Indoor hockey is a form of field hockey that is played indoors. Matches are divided into 2 halves of 20 minutes each.
Bandy
- All bets are settled based on the result at the end of regulation time for each relevant period, (90 minutes total, 2 halves of 45 minutes each or 3 periods of 30 minutes each).
The company bears no responsibility for any inconsistencies between the date and time shown and the actual start of an event. Start dates and times of events shown in the sportsbook are approximate. It is advisable to check independent sources of information. - Extra time is taken into account for bets on the markets “To Qualify”, “To Be Promoted”, “Winner”, etc.
- In the event that a match starts but is not completed, all bets are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- A match must be played for at least 80 minutes for bets to be deemed valid. In this case, all bets are settled based on the results at the time the match was interrupted.
- Inline hockey is played on roller skates with a puck or ball. Matches are divided into 4 periods of 12 minutes each.
Ice hockey
- Pre-match bets are accepted on:
- Regular time (60 minutes total, 3 periods of 20 minutes each)
- Regular time including OT (labeled “OT”)
- Regular time including OT and penalty shots (labeled “OT and shootouts”).
- Live bets are accepted on regular time only. Live bets on NHL and KHL matches are accepted on:
- Regular time
- Regular time including OT (labeled “OT”)
- Regular time including OT and penalty shots (labeled “OT and shootouts”).
Example 1: Buffalo Sabres – Toronto Maple Leafs (OT and shootouts). In this case, bets are accepted on regular time including OT and penalty shots. If the match ends with a score of 2:3 (1:0, 1:1, 0:1, 0:0, 0:1), all bets are settled based on the final score of 2:3. The total for this match is 5.
Example 2: Buffalo Sabres – Toronto Maple Leafs (OT). In this case, bets are accepted on regular time including OT. If the match ends with a score of 2:2 (1:0, 1:1, 0:1, 0:0), the total for the match is 4. Bets on Team 1 or Team 2 to win are settled as losses.
Example 3: Buffalo Sabres – Toronto Maple Leafs. In this case, bets are accepted on regular time only. If the match ends with a score of 2:2 (1:0, 1:1, 0:1), the total for the match is 4. Bets on Team 1 or Team 2 to win are settled as losses.
- In the event that a match starts but is not completed, all bets are settled at odds of 1.00, with the exception of markets whose outcomes had been definitively determined by the time the match was interrupted.
- A match must be played for at least 55 minutes for bets to be deemed valid. In this case, all bets are settled based on the results at the time the match was interrupted.
- Teams in the NHL, AHL, CHL, OHL, WHL, and the North American ECHL can be stated in the order (home-away), or in reverse order. Teams stated in the reverse order do not constitute grounds for bets to be refunded.
- For bets on “Total”, all goals scored in penalty shootouts are counted as 1 goal for the purposes of settling bets on a match including a penalty shootout.
- “Goal From 1 To 7 Minute”. If the goal is scored at 7 minutes 00 seconds, it is deemed to have been scored in the 8th minute.
- Bets on “To Be Higher At The End Of The Tournament”,”, Winner of the Tournament”, “Winner of the Group”, “Scored Points”, “Scored Goals” and “Goals Conceded” are settled according to the final standings according to the organizing authority.
- Bets on “Highest Scoring Period” are settled as losses if the periods being compared end with the same result.
- Bets on “Top Goalscorer If The Tournament” are settled based on official goal and assist statistics. All bets are accepted including overtime but not including penalty shootouts. If a player does not take part in a tournament, bets on them are settled at odds of 1.00. If several players score the same number of goals, bets are settled at odds of 1.00.
- For bets on “To Win And Total Over/Under)”, the bettor must predict which team will win a match and whether the number of goals scored will be higher or lower than the number specified in the sportsbook. Bets on NHL and KHL matches are accepted on regular time and penalty shootouts are not counted, unless otherwise specified in the sportsbook. Bets on other leagues and international competitions are accepted on regular time, unless otherwise specified.
- For bets on “Race To Three Points (Five, etc.)”, the bettor must predict which player will be the first to score the specified number of points in a match. If a player withdraws for any reason before they or their opponent has scored the specified number of points, bets are settled at odds of 1.00.
- The bet “Team 2 To Win In OT – No” is settled as a win if no overtime is played in the match or if Team 2 loses in OT. Bets on one team to win including penalty shootouts are settled in the same way.
- Bets on “To Win In Added Time” are settled based on the result in OT.
If the game ends with a score of (0:0, 1:1, 1:0), the bet is settled as a loss.
If the game ends with a score of (0:0, 1:1, 0:0; 0:1), the bet is settled as a win.
If the game ends with a score of (0:0, 1:1, 0:0; 0:0; 1:0), the bet is settled as a loss. - Bets on “Total Penalty Time” are settled based on the number of minutes that an offending player must spend in the penalty box for an infraction. Only two-minute minor penalties count. Double minor penalties (2+2) are treated as two separate penalties. Penalty minutes awarded before the start of a period (match) or after the completion of a period (match) which are specified in the final match report are taken into account for the purposes of settling bets. The number of penalty minutes can only be determined based on the official match report.
Bets on “Total Minor Penalties” are settled based on the number of minor penalties given to players. - For bets on “Shots On Target”, the number of shots on target can only be determined according to information in the official match report.
- For bets on “Player Individual Total (ice hockey)”, the bettor must predict the individual total of a player with both goals and assists included. All bets on player individual totals are accepted with overtime included, but not including penalty shootouts. If a player does not take part in a match, bets on them are settled at odds of 1.00.
- Bets on “To Score First And Win The Match” on NHL and KHL matches are accepted on regular time only.
- The bet “Team 1 To Score First And Win The Match – No” is settled as a win if Team 1 does not score the first goal or win the match.
- “Total Between 6 And 8 – No”.
Examples:
“Total Between 6 And 8 – No”. Game score (2:3) – total=5 – the bet wins.
“Total Between 6 And 8 – No”. Game score (3:4) – total=7 – the bet loses. - For bets on “Total Goals Scored During Powerplay”, the bettor must predict the total number of goals that will be scored during power play.
For example, if Team 1 scores 1 goal during power play and Team 2 scores no goals during power play, only 1 goal has been scored during powerplay.
The bet “Total Goals Scored During Powerplay Under 1.5” is settled as a win.
The bet “Total Goals Scored During Powerplay Over 1.5” is settled as a loss. - The bet “Empty Net Goal Will Be Scored” is settled as a win if the goalkeeper is not on the ice at the time a goal is scored (substituted for an extra attacker).
- For the bet “Total Hat-Tricks Over 0.5”, only goals scored are counted (passes are not included).
- “Highest Scoring Period”
“Highest Scoring Period – 1” means that more goals will be scored in the 1st period than in the 2nd or 3rd period.
“Highest Scoring Period – 2” means that more goals will be scored in the 2nd period than in the 1st or 3rd period.
“Highest Scoring Period – 3” means that more goals will be scored in the 3rd period than in the 1st or 2nd period.
“Highest Scoring Period – Draw” means that the same number of goals will be scored in at least two periods. - Bets on KHL Nadezhda Cup matches are accepted on regular time only. The match result is determined at the end of regular time (a draw is possible).
- “To Be Higher At The End Of The Tournament”. These bets are settled based on the following criteria, in order of importance: stage of elimination, conference position, regular season points, regular season goal difference, regular season goals scored.
- Bets on “Winner In The Match” are settled according to the regulations of tournament. For example, bets on NHL matches are settled including OT and penalty shoutouts.
- Alternative matches. For this market the results of the matches that are broadcast live are compared. Should any match be forfeited, bets on alternative matches will be settled at odds of 1 (stakes will be refunded).
Example. Alternative match. Avangard – Sibir. Total Over 5.5. The actual matches are Avangard – Salavat Yulayev, which finishes with a score of 4:1 and Metallurg – Sibir, which finishes with a score of 1:2. The score of the alternative match Avangard – Sibir will therefore be 4:2. The bet will win as the total number of goals in the alternative match equals 6. - Alternative doubles. All the teams listed in this type of event play at the same time. The final scores of the matches featuring the specified teams are taken into account for the purposes of settling bets.
Example:
Torpedo/SKA – Dinamo/CSKA Total Over 7.5. If Torpedo – CSKA ends with a score of 3:2 and SKA – Dinamo ends with the score 2:1, the total score for Torpedo/SKA is 3+2=5. The total score for Dynamo/CSKA is 2+1=3. Therefore, the total score for the double match Torpedo/SKA – Dynamo/CSKA is 5:3. The total for the alternative double match is 8 goals. - For bets on “Top Goalscorer”, the following criteria are taken into account, in order of importance: tournament points scored, goals scored, matches played (not including OT and penalty shootouts).
- For bets on “VAR To Be Used”, any review of a disputed event is taken into account.
Bowls
- Bets can be placed on sets and matches. The full number of sets in a match must be played. In the event that a winner is declared before this has happened, bets on sets in the match in question are deemed void, with the exception of markets whose outcomes had already been determined.
- In the event that a winner is declared in a match before the full number of sets has been played, the bets on the match are settled based on the official winner, provided that at least one end has been completed.
- In the event that any specified match participant is changed before the match starts, all bets are deemed void.
- In the event that a match starts but is not completed, the player that progresses to the next round is deemed the winner.
Chess
- Bets on games are settled based on the official result of the game. Bets on matches are settled based on the results of all games in the match.
- If, at the end of a tournament, several players share first place, and a tie-break for first place is not played, the dead heat rule is applied for the purposes of settling bets (Rule 2.12).
- If a game is delayed or postponed for any reason, all bets remain valid until the end of the game or tournament.
- If a game ends in a draw, all handicap bets are deemed void.
Formula 1, Motorcycle Racing
- If a race is not completed and an official result is not declared, all bets are deemed void, with the exception of markets whose outcomes had already been determined.
- All bets are settled based on the official classifications published by the Federation Internationale de l’Automobile (FIA) immediately after the final race of the season.
- When settling bets on qualification, the official FIA qualifying time is used. The time on the third stage is used for bets on “Fastest Racer”. If there is no third stage, bets are settled according to the official results published by the FIA. Penalties are not taken into account when settling bets; however, in accordance with FIA rules, time penalties in qualifying races are taken in consideration. The drivers in a race must begin the first stage for bets to be valid. For bets on “Fastest Qualification Lap 1 and 2”, both drivers must begin the special stage for bets to be valid.
- “To Be Classified”. To be classified, a driver must complete 90% of the number of laps completed by the winner. If a driver withdraws from a race after completing 90% of the number of laps completed by the winner, they are deemed to be classified.
- “Race Winner” (in final classification). The winner is deemed to be the driver who takes first place in the final standings (classification) of a race.
- “Finishing Position In The Final Standings”.
- “Head-To-Head”. The bettor must predict which of a specified pair of drivers will perform better. The driver who finishes higher in the final standings of the race is deemed to have performed better. Both drivers must start the race for bets to be valid. If neither driver completes the race, the driver who completes more laps is deemed to have performed better. If both drivers withdraw in the same lap, bets are settled at odds of 1.00. “If a driver does not qualify, their position is determined according to the final classification.”
- “To Complete The Race – Yes/No”. The bettor must predict whether a particular driver will finish the race or not. A driver is deemed to have finished if they are classified behind the leader.
- “Fastest Lap”. The bettor must predict which driver will set the fastest lap time.
- Warm-up laps are counted as part of a race.
Lacrosse
- Bets on lacrosse matches are settled with overtime taken into account.
- If a goal is scored at 09:00, it is considered to have been scored between the first and ninth minutes. If a goal is scored at 01:00, it is considered to have been scored in the first minute.
Politics
1. “Winner”. If a candidate withdraws before voting has been completed, or if they are barred from running, bets are settled at odds of 1.00.
eSports
- All total and handicap bets on Counter-Strike rounds are settled with overtime taken into account.
- If one player or team is eliminated for any reason, they are deemed to have lost any remaining rounds/maps.
- If a match is postponed by 24 hours or more, bets on it are settled at odds of 1.00.
- If there is a misprint in the name of a player or team, bets remain valid, even if a player is using a smurf account.
- In the event that a match is stopped by the administrator and a rematch is declared, the result of the match that was stopped is not taken into account for betting purposes.
- Handicap and totals for a match are given in terms of maps, except in cases where there is a total or handicap for a specific map, or where a match is being played on a best-of-one basis.
- For bets on “Map Ends In Daytime” the in-game time of day is taken into account. The first day in the game starts at 0:00 and changes between night and day every 4 minutes. The artificial night-time caused by the Night Stalker hero is considered to be daytime.
- Bets on individual totals in Rainbow Six are accepted without the inclusion of overtime. If overtime is played, all bets are settled based on a score of 6-6.
Olympics
- The start of the first qualifying round during the Olympic Games is considered to be the start of the competition.
- Bets on the number of medals are settled based on the official medal count at the start of the closing ceremony.
- If an event is postponed, postponed moved to a different venue or rescheduled for a different day, all bets remain valid until the event has been completed.
- For “Match-Up” bets (athlete or team), both competitors must start the event for bets to be valid. If one competitor withdraws for any reason, their opponent is deemed to be the winner. If neither competitor completes the event, all bets on that event are deemed void.
Winter Sports
- The start of the first qualifying round is considered to be the start of the competition.
- For “Match-Up” bets (athlete or team), both competitors must start the event for bets to be valid. If one competitor withdraws for any reason, their opponent is deemed to be the winner. If neither competitor completes the event, all bets on that event are deemed void.
Gaelic Football, Hurling
Gaelic football is a team sport similar to football and rugby.
- All bets are settled based on the results at the end of regular time (70 minutes total, 2 halves of 35 minutes each, or 60 minutes total, 2 halves of 30 minutes each). For bets to be valid, a match must be played to completion, with the exception of markets whose outcomes had been determined at the time the match was interrupted.
- All bets are settled based on the final score of the match: a goal is worth 3 points and is awarded when the ball is kicked into the net; a point is worth 1 point and is awarded when the ball goes over the crossbar. The goalposts are similar to those used in football, only the posts extend higher above the crossbar.
Example: Team 1 scores 0-12 (0 is the number of goals, 12 is the number of points), and Team 2 has scored 2-5 (2 goals worth 3 points each and 5 individual points = 11 points altogether). The final score is 12:11 and Team 1 wins.
Weather
Weather at airports. We accept bets on weather indices recorded at airports around the world for transmitting weather data.
Bets are accepted on the air temperature and atmospheric pressure indices.
Bets are calculated on the basis of METAR weather reports. Bets are calculated if a change of weather is recorded in the METAR code with the exact date, time, airport, and weather conditions of the bet within an hour and a half of the time specified in the bet. If during that time the results cannot be established, the corresponding bets are settled with the odds equal to 1.
The figures used for the calculation of bets are obtained as follows:
- Air temperature data is provided in degrees Celsius and used for calculation without conversion.
- Atmospheric pressure data is provided in hectopascals. For the calculation of bets hectopascals are converted to millimetres of mercury and rounded to one decimal place.
- Wind speed data is provided in knots or miles per hour. For the calculation of bets knots or miles per hour are converted to kilometres per hour and rounded to the one decimal place.
- All rounding is mathematical, i.e. when the first number dropped is 5, the last decimal place is rounded up.
The calculation of bets can be revised due to changes in new incoming data. Neither personal observations by customers nor data from any sources other than those indicated in the Terms and Conditions are taken into account.
Futsal 4×4
- Both goals must be equipped with a net. The absence of court markings (either full or partial) does not constitute grounds for a match to be canceled.
- Matches feature 2 teams of no more than 4 players each.
- Teams can make an unlimited number of substitutions. Players who have been substituted may later re-enter the field of play.
- If there are more than 4 players from either team on the pitch at any one time, the last player(s) to enter the field of play will receive a yellow card.
- Matches last for 2 halves of 13 minutes each (actual playing time).
- If, from a throw-in, the ball touches a player from the opposing team and goes into the net, this is counted as a goal.
- The team that scores the most goals in a match is deemed to be the winner. If both teams either score an equal number of goals, or if no goals are scored, the match ends in a draw.
- Players are sent off for 2 minutes if they receive a red card. Once this time has passed, they can be replaced on the pitch by another player.
- A free kick is awarded to a team in the event that a player from the opposing team commits any of the following infringements and the referee deems their actions to be either careless, reckless or excessively aggressive: kicking/attempting to kick an opponent, tripping/attempting to trip an opponent, stamping on an opponent, hitting/attempting to hit an opponent with their hand, pushing an opponent, or engaging in a tackle where there is physical contact. Free kicks are awarded from the spot where the infringement in question took place.
- A penalty (a shot at an open goal from the halfway line) is awarded to a team if the opposing team commits 3 fouls in one half (a penalty is awarded after the 4th foul) or if a player handles the ball in the penalty area.
- The penalty area has a radius of 50 cm. With the exception of the goalkeeper, players cannot use their hands to defend the goal. No more than one player can be in the penalty area at any time.
Tank Biathlon
- You can learn about the rules of tank biathlon at: http://mil.ru
- The bet “1st Round Individual Race (between 3rd crews of 12 teams) (06.08.2014 | 10:00) Kuwait To Win – Yes” is settled as a win if the Kuwaiti crew finishes first in the race.
Esports Football
Esports football means a broadcast of a multiplayer football simulator game.
- All bets are settled after the match has been completed.
- The minimum stake for any event is €0.20.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- Bets are accepted on regular time.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets on esports Champions League matches are accepted both pre-match and live. All matches are streamed online.
- Available bets (regular time):
- Winner
- Double Chance
- Handicap
- Total (Over/Under)
- Team Total (Over/Under)
- Total (Odd/Even)
- Correct Score
- Next Goal
Esports Basketball
Esports basketball means a broadcast of a multiplayer basketball simulator game.
- All bets are settled after the match has been completed.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- Bets are accepted on regular time.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are accepted both pre-match and live. All the matches are streamed online.
- Available bets (regular time):
- Winner
- Handicap
- Total (Over/Under)
- Team Total (Over/Under)
Esports Ice Hockey
Esports ice hockey means a broadcast of a multiplayer ice hockey simulator game.
Bets are accepted on the Stanley Cup.
- All bets are settled after the match has been completed.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- Bets are accepted on regular time.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are accepted both pre-match and live. All matches are streamed online.
- Available bets (regular time):
- Winner
- Double Chance
- Handicap
- Total (Over/Under)
- Match Winner
- Will There Be Overtime? – Yes/No
Counter-Strike
- Bets can be placed on the multiplayer shooter videogame Counter-Strike
- Bets are accepted on matches between teams. Games are played up to 11 wins (maximum 21 rounds).
- All bets are settled after the match has been completed.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- For bets on “Bomb Planted – Yes/No”, the round in which the bomb is planted (before or after all Counter-Terrorists have been killed) makes no difference. For the purposes of this bet, all that matters is whether the bomb is planted.
- If the bomb is planted, bets on “W1/W2 In Round” are settled as follows:
- If the bomb is defused, “W1” wins, “W2” loses
- If the bomb explodes, “W1” loses, “W2” wins.
- Bets are only accepted only live. All matches are streamed online.
- Available bets:
- Winner
- Handicap
- Total (Over/Under)
- Team Total (Over/Under)
- Bomb Planted
- Winner In Round
- Round Total
- Round Handicap
- Total Headshots In Round
- Total Frags* In Round
- Total Frags In Round (Even/Odd)
- Method Of Win In Round
- Round Duration
- Bomb Defused
- Round Win
- First Frag* In Round – Team
- Suicide** In Round
- Total Headshots*** In Round
- Win To Nil In Round
*Frag – point awarded for killing of an enemy
**Suicide – death by falling from a height, death from a bomb
***Headshot – shooting another player in the head
Esports UFC
Ultimate Fighting Championship is a mixed martial arts competition.
- Submission – a win by forcing the opponent to submit with a painful hold.
- Takedown – any successful throw.
- Knockout (KO) – a fighter is knocked unconscious as a result of a legal strike.
- Knockdown — a situation whereby a fighter touches the floor of the ring with a knee, arm or hand, for example, as a result of being dealt a legal strike.
- Technical knockout (TKO) – the stoppage of a fight by a third party due to the perceived inability of one fighter to continue. Technical knockouts can be divided into three categories:
- Referee stoppage – the referee decides that one fighter is unable to effectively defend themselves and stops the fight.
- Physician stoppage – a physician present a ringside decides that the continued participation of one fighter places the life or health of the participant in danger.
- Corner stoppage – the corner of a fighter signals that the fight should be stopped.
- Types of bets:
- Winner
- Method Of Win (Points Win, Knockout Win, Technical Knockout Win, Submission Win)
- Fight Duration (Bout Will End In Round ())
- Total (Total Knockdowns Over/Under (), Total Takedowns Over/Under ())
World of Tanks
Bets can be placed on broadcasts of the multiplayer game World of Tanks.
- All bets are settled once the match has been completed.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies or a team kill, the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).
- Bets are accepted both pre-match and live. All matches are streamed online.
- The winning team is the team that destroys all enemy tanks (15) or captures the enemy base.
- If a match ends with both bases captured or if neither team destroys all the enemy tanks, the match ends in a draw.
- Bets are accepted on a random tank battle in the multiplayer online game “World of tanks”, where players are selected at random.
- Each team’s score is calculated based on the number of enemy tanks destroyed by any means.
- Available bets:
- Winner
- Handicap
- Total (Over/Under)
- Flag Captured
Esports Tennis
Esports tennis means a stream of a multiplayer tennis simulator game.
- All bets are settled after the match has been completed.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- The length of a game is 1 set.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are accepted both pre-match and live. All matches are streamed online.
- Double Fault, Ace, and Out markets are settled based on precedent. Even if an event is canceled by umpire’s decision, it will still be deemed to have occurred.
- Available bets. Handicap and Total bets are calculated in terms of games
- Winner
- Handicap
- Total (Over/Under)
- Team Total (Over/Under)
- Correct score
- Total (Odd/Even)
- Game Winner
Dota 2
- Bets can be placed on streams of the multiplayer games Dota 2 and League of Legends.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are accepted both pre-match and live. All matches are streamed online.
- Dota 2 and League of Legends bets on a team to win a map or match are settled based on one team’s throne or nexus being destroyed.
- The match is considered void if it lasts less than 15 minutes.
- The match is considered void if one player leaves the game before “First Blood”.
- One or more players leaving a game before it has been completed does not constitute grounds for bets to be refunded. Bets are settled regardless.
- Bets are accepted on a random match, streamed online and played by real random players.
- Available bets:
- W1 and W2 – the winner is the team that destroys the opponent’s throne
- Total Frags Over/Under – a team’s total frags at the end of a game
- Frags, Race To – the first team to reach the specified number of frags wins the race
- Who Will Beat Roshan – a bet on which team will be the first to kill Roshan
- First Blood – a bet on which team will score the first frag
Worms
- Bets can be placed on streams of the multiplayer turn-based game Worms.
- Two teams of four worms take turns to make moves and use a variety of weaponry.
- The object of the game is to destroy the enemy team.
- The game lasts until one team wins.
- All bets are settled after the actual end of the event in question.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Handicap, total and correct score bets are accepted on frags.
- If a team has at least one worm left alive when all the opponent’s worms have been destroyed, that team wins.
- A draw is possible if the last worms of both teams die at the same time – during the same turn.
- Available bets
- Winner
- Handicap
- Total (Over/Under)
- Total (Odd/Even)
- Correct Score
Esports WWE
Bets can be placed on streams of World Wrestling Entertainment simulator matches.
- All bets are settled after the actual end of the event in question.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are accepted both pre-match and live. All matches are streamed online.
- The ring is a raised platform enclosed by ropes.
- Available bets
- Winner. The winner is the fighter who grabs the belt hanging over the ring.
- Item Will Be Taken – Yes/No – whether an item will be taken from under the ring.
- Fight On A Ladder – Yes/No – whether the first strike will take place on the ladder.
- Table Will Be Broken – Yes/No – the table is considered to be broken if it breaks into pieces. Folding tables do not count. Broken tables taken from under the ring do not count.
- Second Ladder Will Be Taken – Yes/No – whether a second ladder will be brought into the ring. The same ladder entering the ring more than once is still considered to be one ladder.
- Steps Will Be Broken – Yes/No – whether the steps located on the corners of the ring will be broken.
Esports Cricket
- FIVE 5 Matches consist of one innings, with a maximum of 5 overs per team. Each over has 6 balls.
- Each match begins with a coin toss. The team that wins the coin toss decides whether they want to field (bowl) or bat first.
- The team that bats first has 5 full overs to score as many runs as they can. The other team, in their half of the innings, plays until they score more runs than the first team did or until 5 full overs of 6 balls have been bowled.
- The team that scores the most runs wins. If both teams score the same number of runs, the team that takes more wickets than the other team (the team that has fewer batsmen dismissed) wins. If both teams score the same number of runs and take the same number of wickets, the match ends in a draw.
- Bets on the match total, team totals, over totals and ball totals are settled in terms of the number of runs scored (including extras).
- Bets on “Total Fours” are calculated based on the number of balls from which exactly 4 runs are scored (not including extras). The batting team can score 4 runs either by hitting the ball over the boundary without it being stopped by the fielding team (if the ball touches the ground before crossing the boundary) or by running between the two wickets four times with the ball in play.
- Bets on “Total Sixes” are calculated based on the number of balls from which exactly 6 runs are scored (not including extras). The batting team can score 6 runs either by hitting the ball over the boundary without it being caught by the fielding team or by running between the two wickets six times with the ball in play.
- Bets on “Highest Opening Partnership” are calculated based on the number of runs scored (not including extras) before the first batsman is dismissed. If no batsmen are dismissed, the score of the opening partnership is the total runs scored by the team (not including extras).
- All bets are settled after the actual end of the event in question.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
Mortal Kombat X
- Bets are accepted on competitions between two opponents played up to 5 victories. A maximum of 9 individual fights can be played.
- All bets are settled after the actual end of the event in question.
- The winner is the fighter who kills their opponent.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are only accepted live. All matches are streamed online.
- Available bets
- On a round:
- Winner In Round
- Round Duration* (Over/Under)
- Flawless Victory – Yes/No (the winner takes no damage from their opponent)
- Types of finishing move: Brutality, Fatality or no Fatality (Faction Kills are considered Fatalities).
The duration of a round is the number of seconds elapsed since the start of the round, which is calculated by subtracting the lowest number shown on the 90-second countdown timer (the standard number on the timer at the start of a round) from 90. Example: if the countdown stops on 74, the duration of the round is 90 – 74 = 16 seconds.
- On a tournament:
- Tournament Winner
- Total (Over/Under)
- Fighter Total (Over/Under)
- Total Finishing Moves by type (Over/Under).
- On a round:
Esports Golf
- Esports Golf means a stream of a golf simulator.
- All bets are settled after the actual end of the event in question.
- The maximum stake is determined for each individual event by the betting company.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Matches involve two players who play four holes each.
- The player who completes all four holes in the fewest strokes is deemed the winner. If both players take an equal number of strokes, the match ends in a draw.
- The player who takes the fewest strokes on a single hole is deemed to have won that hole. If both players take the same number of strokes, the match ends in a draw.
- A par is assigned to each of the four holes. Par is the number of strokes that a player must make to complete the hole according to the rules. The par for each hole is shown in the table of results. Bets can be placed on the market “Total Over/Under Par”.
- The result of a match is determined according to the final statistics table. Issues with the game’s graphics do not constitute grounds for bets to be refunded.
Esports Baseball
- Esports Baseball means a stream of a multiplayer baseball simulator game.
- Bets are accepted on traditional baseball where each team has nine members.
- All bets are settled after the event has been completed.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- If, after regular time (three innings), a match ends in a draw, an extra inning is played. In this case, all bets are settled including extra innings.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are accepted both pre-match and live. All matches are streamed online.
- Available bets:
- Winner
- Team Handicap
- Total (Over/Under)
- Team Total
Street Fighter V
- Bets can be placed on streams of the multiplayer game Street Fighter V.
- Bets are accepted on competitions between two opponents played up to 2 wins. A maximum of 3 individual fights can be played.
- All bets are settled after the event has been completed.
- The winner is the fighter who kills their opponent.
- The maximum stake is determined for each individual event by the betting company.
- Minimum and maximum stakes may be changed without prior notification being given to users.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are only accepted live. All matches are streamed online.
- Available bets On a round:
- Winner In Round
- Round Duration (Over/Under)*
- Win In Round – P – (the winner takes no damage from their opponent)
- Regular Win In Round (V)
- Type Of Finishing Move: EX (Enhanced Special Move), C (Charge Move), CA (Critical Art). The type of finishing move is shown at the top of the screen near the timer.
* The duration of a round is the number of seconds elapsed since the start of the round, which is calculated by subtracting the lowest number shown on the 99-second countdown timer (the standard number on the timer at the start of a round) from 99. Example: if the countdown stops on 59, the duration of the round is 99 – 59 = 40 seconds.
Esports Pool
TOURNAMENT: EIGHT-BALL POOL.
- Esports Pool means a stream of a multiplayer pool simulator game.
- Bets are accepted on a pool game between two opponents. The game is played until one player wins.
- All bets are settled after the event has been completed.
- The maximum stake is determined for each individual event by the betting company.
- A stake can be limited without any notification and giving reasons.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void.
- Bets are only accepted live. All matches are streamed online.
- Ways to win:
- There are 4 types of ball in the game: the cue ball (white ball), solid-colored balls (solids), striped balls (stripes), and the black (eight) ball. The game ends when the black ball is potted or is knocked off the table. Each player is assigned either solids or stripes, according to the result of the break shot.
- A regular win is declared if a player pots the black (eight) ball after potting all seven of their colored balls (solids or stripes).
- A win by default is assigned to one player if their opponent pots the black (eight) ball before potting all seven of their colored balls (solids or stripes), pots the black ball together with the cue ball, or if the black ball is knocked off the table.
- Available bets:
- Winner
- Method Of Win
- One or More Balls Potted With Break Shot (a bet on this happening wins if one or more balls (not including the white ball) are potted on the first break shot – retaken break shots are not counted)
- Ball To Jump Off The Table (a bet on this happening wins if one or more balls (not including the white ball) are knocked off the table during the game)
- Number Of Unpotted Balls On The Table At The End Of The Game (not including the white ball)
21
Card game 21
- Card game 21 is a variation of the classic game. At the start of a game, the player and the dealer both receive two cards each, in turn, in the following order: player-dealer-player-dealer. If one of them scores 21 points with their first two cards, the game is over and the players compare points. Otherwise, the player has the right to take one additional card at a time until they decide to stop, they have 5 cards in their hand, the total value of their hand is equal to 21, or they score more than 21 points (bust). If a player goes bust, they automatically lose. In all other cases, the dealer takes their turn. The dealer must keep taking cards until their hand has a score of 17 points or more, they have 5 cards in their hand, or their hand has a higher score than the player. If the dealer goes bust, they lose. In all other cases, the points scored by the player and the dealer are compared. The winner is the participant who scores more points than their opponent. If both participants score the same number of points, the game ends in a draw. 21 is played with a 36-card deck. The cards rank as follows: 6, 7, 8, 9, 10, J, Q, K, A. The value of the cards according to their rank are as follows: 6, 7, 8, 9, 10, 2, 3, 4, 11. A “Golden Point” is a winning combination when the player or dealer holds two Aces in their hand. A golden point counts as 21).
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void. In the event of any software failures, the game may be interrupted, in which case all unsettled bets will be refunded.
- Available bets:
- Winner
- Total (Over/Under)
- Individual Total (Over/Under)
- 21 Points Will Be Scored (Yes/No)
- Dealer/Player To Score 21 Points (Yes/No)
- Will There Be “Golden Point”
- Player/Dealer To Receive “Golden Point”
- Bust (Yes/No)
- Dealer/Player To Go Bust (Yes/No)
- Game To End Straight After Deal (Yes/No)
- Dealer/Player To Get Card (Suit)
- Dealer/Player To Get Card (Rank)
- Dealer/Player To Get Card
Classic card game 21
- At the start of a game, the player and the dealer each receive one card. The dealer’s card is placed face down on the table, so that the value of the card cannot be seen. The player then takes one additional card at a time until they decide to stop, they have 5 cards in their hand, the total value of their hand is equal to 21, or they score more than 21 points (bust). If the player scores 21 points, they automatically win. If the player goes bust, they automatically lose. In all other cases, the dealer then takes their turn. The dealer turns over their first card and then takes additional cards. The dealer must keep taking cards until their hand has a score of 17 points or more, or they have 5 cards in their hand. In all other cases the number of points scored by the player and the dealer are compared. The winner is the participant who scores more points than their opponent. If both participants score the same number of points, the game ends in a draw. Classic 21 is played with a 36-card deck. The cards rank as follows: 6, 7, 8, 9, 10, J, Q, K, A. The value of the cards according to their rank are as follows: 6, 7, 8, 9, 10, 2, 3, 4, 11. There are two special combinations in the game that count as 21:
- two Aces in the hand (“Golden Point”)
- five picture cards (J, Q, K) in the hand (“Five Pictures”)
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void. In the event of any software failures, the game may be interrupted, in which case all unsettled bets will be refunded.
- Available bets:
- Winner
- Total (Over/Under)
- Individual Total (Over/Under)
- 21 Points Will Be Scored (Yes/No)
- Dealer/Player To Score 21 Points (Yes/No)
- Will There Be “Golden Point”
- Player/Dealer To Receive “Golden Point”
- “Five Pictures” (21 Points)
- Player/Dealer To Have “Five Pictures” (21 Points)
- Bust (Yes/No)
- Dealer/Player To Go Bust (Yes/No)
- Exact Number Of Cards
- Dealer/Player To Get Card (Suit)
- Dealer/Player To Get Card (Rank)
Dota 21. First to 3
- This game features Dota characters. Games consist of a number of rounds. If a player wins a round, they get 1 point. The game continues until one of the participants scores 3 points. The rounds are played according to the rules of the card game “21”.
- In the case of errors committed by staff or of technical faults when accepting bets (obvious misprints in the sportsbook, different odds shown in different places, etc.) or if there is reason to suspect that a bet has been placed incorrectly, the company reserves the right to declare such bets void. In the event of any software failures, the game may be interrupted, in which case all unsettled bets will be refunded.
- Available bets:
- 1) on the whole game:
- Winner
- Total Draws (Over/Under)
- Correct Score
- Wins In A Row
- 2) on a round:
- Winner
- Total (Over/Under)
- Individual Total (Over/Under)
- 21 Points Will Be Scored (Yes/No)
- Dealer/Player To Score 21 Points (Yes/No)
- Will There Be “Golden Point”
- Player/Dealer To Receive “Golden Point”
- Bust (Yes/No)
- Dealer/Player To Go Bust (Yes/No)
- Game To End Straight After Deal (Yes/No)
- Dealer/Player To Get Card (Suit)
- Dealer/Player To Get Card (Rank)
- 1) on the whole game:
DICE
- 2 players take part in this game. They roll 2 dice in turn. The winner is the player who scores more points than their opponent. If both players score the same number of points, the game ends in a draw. Games consist of 2 rounds. In the first round, player 1 rolls 2 dice first, then player 2 does the same. The second round is played in the same way.
- Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the different places, etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void. Should any software failures occur, the game may be interrupted, then all unsettled bets will be refunded.
- The following markets are available:
- on the whole game:
- Win
- Double Chance
- Total (Over; Under)
- Individual Total (Over; Under)
- Handicap
- Total (Even; Odd)
- Individual Total (Even; Odd)
- Exact Number Of Points
- Round/Match (1st round result/game result)
- Results In Rounds
- Draws In Rounds
- Who Will Win Both Rounds
- Who Will Not Lose Both Rounds
- Number To Be Rolled
- Two Numbers To Be Rolled
- on a round:
- Win
- Double Chance
- Total (Over; Under)
- Individual Total (Over; Under)
- Handicap
- Total (Even; Odd)
- Individual Total (Even; Odd)
- on the whole game:
RANDOM LEAGUE
- 2 teams take part in each match.
- There are two different colored dice – one for each team.
- The presenter rolls the 2 dice.
- After each dice roll, the team whose die shows the highest number gets 1 point. If the points on the dice are equal then the dice are rolled again.
- Bets are settled according to the rules of the sports stated in the bet slip.
- Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the different places, etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void. Should any software failures occur, the game may be interrupted, then all unsettled bets will be refunded.
League of Legends (ARAM)
- League of Legends (ARAM) involves the streaming of a multiplayer game.
- Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.
- The winner of a map/match is declared once one team’s nexus has been destroyed or one of the teams has surrendered.
- Should one or several players quit the game before its completion, but after 11 minutes of play have elapsed, stakes will not be refunded. Bets on the match will be settled in any case.
- A match shall be deemed abandoned if one of the players becomes inactive in the first 11 minutes of the game or goes offline before 11 minutes have elapsed.
- A match shall be deemed abandoned if it lasts less than 11 minutes.
- A random match is streamed online. Real random players participate.
- THE FOLLOWING MARKETS ARE AVAILABLE:
- W1 and W2;
- Total Frags;
- Team To Be The First To Destroy Inhibitor:
- Total Even/Odd.
League of Legends (Classic mode)
- League of Legends (Classic mode) involves the streaming of a multiplayer game.
- Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.
- The winner of a map/match is declared once one team’s nexus has been destroyed or one of the teams has surrendered.
- A match shall be deemed abandoned if it lasts less than 16 minutes.
- A match shall be deemed abandoned if one of the players quits the game before 16 minutes have elapsed.
- A match shall be deemed abandoned if one of the players becomes inactive in the first 16 minutes of the game and later quits the game altogether.
- Should one or several players quit the game before its completion, but after 16 minutes of play have elapsed, stakes will not be refunded. Bets on the match will be settled in any case.
- A random match is streamed online. Real random players participate.
- THE FOLLOWING MARKETS ARE AVAILABLE:
- W1 and W2;
- Total Frags;
- Team To Be The First To Destroy Inhibitor;
- Total Even/Odd.
MARBLE FOOTBALL
- Marble football involves the streaming of a marble football match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble football matches are streamed online.
- Rules:
- A match consists of two halves.
- A team receives a point for scoring a goal at either end of the pitch.
- Total Team Points is equal to the number of goals scored in both halves.
- Rules for determining a goal:
- If a marble is in the goal area and has stopped moving, it counts as a goal.
- If a marble enters the goal area and then leaves it, it does not count as a goal.
- If a marble is on the goal line, it counts as a goal if most of the marble (relative to the center of the marble) has crossed the line.
- Disputes related to determining a goal are resolved by the organizer of a competition. The final score is displayed on a scoreboard in the video stream.
- Available bets on the whole match (bets are settled according to the final score of a match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Both Teams To Score Yes/No
- Score Draw Yes/No
- Correct Score
- HT-FT
- Scores In Each Half
- Either Team To Win To Nil Yes/No
- Team To Win To Nil Yes/No
- Goals Scored In Both Halves Yes/No
- Team To Win By Exactly One Goal Or To Draw Yes/No
- Draw In At Least One Half Yes/No
- Draw In Both Halves Yes/No
- Each Team Will Score Over/Under – Yes/No
- Total Goals In Interval
- Available bets on a half (bets are settled according to the score of the relevant given half):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Both Teams To Score Yes/No
- Score Draw Yes/No
- Either Team Win To Nil Yes/No
- Team To Win To Nil Yes/No
- Team To Win By Exactly One Goal Or To Draw Yes/No
MARBLE BASKETBALL
- Marble basketball is a stream of a game involving marbles.
- All bets are settled after the end of the event.
- The minimum and maximum stakes are determined by the bookmaker for each market individually.
- The bookmaker may change stake limits without prior notice.
- Should members of staff commit errors or should any software failures occur while bets are being accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the company is entitled to declare such bets void.
- Bets are accepted both pre-match and live. All marble basketball matches are streamed online.
- Rules of the game:
- Each match consists of four quarters.
- The teams earn points by getting a marble into a basket.
- Under each basket is a flag, which displays the number of points scored.
- Each team’s points total is calculated by adding up all the points they have scored in all four quarters.
- The team that scores the most points wins.
- Rules on scoring a basket:
- A basket is awarded if the marble enters the scoring zone.
- Any disputes regarding the winner of a quarter are resolved by the competition organizer and the final score is displayed on the scoreboard.
- The following markets are available and are settled based on the final score in the match:
- Winner
- Total (Over/Under)
- Ind. Total (Over/Under)
- Handicap
- Total Out Balls (Over/Under)
- Ind. Total Out Balls (Over/Under)
- Total Points In Zone (Over/Under)
- The following markets are available for individual quarters and are settled based on the score in that quarter:
- Winner
- Total (Over/Under)
- Ind. Total (Over/Under)
- Handicap
- Total Out Balls (Over/Under)
- Ind. Total Out Balls (Over/Under)
- Total Points In Zone (Over/Under)
MARBLE GOLF
- Marble golf involves the streaming of a marble golf match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble golf matches are streamed online.
- Rules:
- A match consists of three rounds.
- A team receives points if their ball lands in the hole.
- There is a flag above each hole, which shows both the number of the hole and the amount of points.
- Teams’ points totals are equal to the number of points they’ve earned in all the rounds.
- Rules to determine whether a ball has landed in a hole:
- A team is awarded points if the ball goes into a hole.
- In each round, up to 5 balls may land in the 5th hole. However, no more than 1 ball can land in any of the other holes.
- Disputes regarding whether a ball has landed in a hole or not are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- No Draws To Occur Yes/No
- Clear Victory Yes/No
- Team To Win In Every Round Yes/No
- Total Balls In A Hole
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Either Team To Win To Nil Yes/No
- Team To Win To Nil Yes/No
- Total Balls In A Hole
MARBLE SHOOTING
- Marble shooting involves the streaming of a marble shooting match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble shooting matches are streamed online.
- Rules:
- A match consists of three rounds (stands).
- A team is awarded points if their ball lands in any zone (each zone contains a marker which indicates how many points a team will receive if their ball lands in this zone).
- Teams’ points totals are equal to the number of points they’ve earned at all stands.
- Results refer to the first competitor’s performance. Therefore, “Three Wins -Yes” refers to the first competitor winning 3 times and “Three Defeats – Yes” refers to three wins for their opponent.
- For bet settlement purposes, a number is only deemed to be even if it is divisible by 20. For example, 350 points will be considered to be an odd number as it cannot be divided by 20.
- Rules for determining whether a ball has landed in a zone:
- A team is awarded points if their ball lands in a zone.
- Some balls can be shot out of the playing zones. If this happens, these balls will not earn points in this round.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Will A Ball Be Shot Out Of A Playing Zone? Yes/No
- Will A Player Shoot A Ball Out Of A Playing Zone? Yes/No
- Rounds Results
- Draw In At Least One Round
- Total Balls In A Zone
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Total Balls In a Zone
- Will A Ball Be Shot Out Of A Playing Zone? Yes/No
- Will A Player Shoot A Ball Out Of A Playing Zone? Yes/No
MARBLE FIDGET SPINNERS
- Marble Fidget Spinners involves the streaming of a marble fidget spinners match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble Fidget Spinners matches are streamed online.
- Rules:
- A match consists of three rounds.
- Teams receive a point for getting a ball into a hole.
- The hole number and the number of points are indicated near each hole.
- A team’s total points are equal to the number of points they earned in all the rounds.
- Rules for determining whether a ball has gone into a hole:
- The ball is counted as having gone in if it ends up inside a hole.
- Disputes over whether a ball has gone into a hole are resolved by the competition organizer, and the final score is displayed on the scoreboard in the video stream.
- The following markets are available on an entire match (bets are settled according to the final score of the match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Team To Win To Nil Yes/No
- Total Balls In Hole
- The following markets are available on a round (bets are settled according to the score of the given round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Team To Win To Nil Yes/No
- Total Balls In Hole
MARBLE BILLIARDS
- Marble Billiards involves the streaming of a marble billiards match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble Billiards matches are streamed online.
- Rules:
- A match consists of two games.
- Teams receive one point for each potted ball.
- The pockets are numbered from left to right: 1, 2 and 3 are the upper pockets, and 4, 5 and 6 are the lower ones.
- A team’s total points are equal to the number of points they earned in both games.
- Rules for determining whether a ball has been potted:
- A ball is counted as having been potted if it ends up inside a pocket.
- Disputes over whether a ball has been potted are resolved by the competition organizer, and the final score is displayed on the scoreboard in the video stream.
- The following markets are available on an entire match (bets are settled according to the final score of the match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Ball To Be Potted In A Corner Pocket Yes/No
- Ball To Be Potted In A Central Pocket Yes/No
- Team To Win To Nil Yes/No
- Number Of Balls In A Pocket
- The following markets are available on a game (bets are settled according to the score of the given game):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Ball To Be Potted In A Corner Pocket Yes/No
- Ball To Be Potted In A Central Pocket Yes/No
- Team To Win To Nil Yes/No
- Number Of Balls In A Pocket
MARBLE CURLING
- Marble Curling involves the streaming of a marble curling match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble Curling matches are streamed online.
- Rules:
- Matches last until a team wins 3 times.
- Teams get a point for each end they win.
- Teams aren’t awarded any points in the event of a draw.
- Teams’ total points are equal to the number of points which they have earned in all ends.
- The winner of an end is determined according to the following rules:
- The playing area (house) is indicated by the outer circle of the target.
- Stones which are knocked out of the house are not taken into account when determining the winner of an end.
- The house is divided into 4 zones.
- The team whose stones lands closest to the button will be deemed to be the winner of an end:
- The distance to the button is measured in zones.
- If both teams’ stones land in the same zone, the team with the most stones in this zone wins.
- If both teams have an equal number of stones in a zone, the end will result a draw.
- Disputes regarding the winner of an end are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Total Ends (Over/Under)
- Correct Score
- The following bets can be placed on an end (bets are settled according to the score of the relevant end):
- To Win End
- Total Stones In House In End (Over/Under)
MARBLE COLLISION
- Marble Collision involves the streaming of a marble collision match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble Collision matches are streamed online.
- Rules:
- A match consists of three rounds.
- Teams get points if their ball lands in chutes in the playing zones.
- Teams’ points totals are equal to the number of points they’ve earned at all rounds.
- The winner of an round is determined according to the following rules:
- The playing area is divided into 5 zones.
- If a team’s ball lands in the zero (red) zone, the team doesn’t get points.
- 4 zones include 6 chutes with numbers corresponding to the number of points which will be awarded for getting into them. These zones are numbered from left to right: 1, 2 – upper, 3, 4 – lower.
- Teams’ total points for one round are equal to the number of points which they have earned in all zones.
- Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Total Even/Odd
- Individual Total Even/Odd
- No Draws To Occur Yes/No
- Either Team To Win A Number Of Rounds
- Total Points In Zone
- Number Of Balls In A Playing Zone
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Total Even/Odd
- Individual Total Even/Odd
- Total Points In Zone
MARBLE WAVES
- Marble Waves involves the streaming of a marble waves match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble waves matches are streamed online.
- Rules:
- A match consists of two rounds.
- A team receives points if their ball lands in the chute (wave).
- There is a number near each wave, which shows both the number of the wave and the amount of points.
- Teams’ points totals are equal to the number of points they’ve earned in all the rounds.
- The winner of a round is determined according to the following rules:
- A team is awarded points if their ball is inside a chute.
- The team earned the most number of points will be deemed to be the winner.
- Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- No Draws To Occur Yes/No
- Either Team To Win A Number Of Rounds
- Balls On Wave
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Balls On Wave
MARBLE ROUND TARGET
- Marble round target involves the streaming of a marble round target match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble round target matches are streamed online.
- Rules:
- A match consists of three rounds.
- A team is awarded points if their ball lands in zones inside the target.
- A team is lost points if their ball lands in zones outside the target.
- There is a number into each zone, which shows the amount of points that a team gets or loses if their ball lands into this zone.
- A team’s total points are equal to the number of points they earned in all the rounds.
- The winner of a round is determined according to the following rules:
- A team is awarded points if their ball is inside a zone.
- The team earned the most number of points will be deemed to be the winner.
- Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- No Draws To Occur Yes/No
- Team 1 To Win A Number Of Rounds (3)
- Team 2 To Win A Number Of Rounds (3)
- Total Balls In A Zone
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Total Balls In a Zone
MARBLE SLIDES
- Marble slides involves the streaming of a marble slides match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble slides matches are streamed online.
- Rules:
- A match consists of two rounds.
- A team is awarded points if their ball lands in zones.
- The number of points that a team gets corresponds to the zone number.
- A team’s total points are equal to the number of points they earned in all the rounds.
- The winner of a round is determined according to the following rules:
- The team earned the most number of points will be deemed to be the winner.
- Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- No Draws To Occur Yes/No
- Team 1 To Win A Number Of Rounds (2)
- Team 2 To Win A Number Of Rounds (2)
- Total Balls In a Zone
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Total Balls In a Zone
MARBLE RACE
- Marble Race involves the streaming of a marble curling match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble Race matches are streamed online.
- Rules:
- A match consists of two rounds.
- During a round, the balls of each team push along a weight with a pointer.
- Teams receive points for the distance covered.
- The pointer indicates on the measurement line the distance that is covered by each team.
- Fractional numbers are always rounded down.
- Teams’ points totals are equal to the number of points they’ve earned in all the rounds.
- The winner of a round is determined according to the following rules:
- The team earned the most number of points will be deemed to be the winner.
- Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- No Draws To Occur Yes/No
- Team (..) To Win A Number Of Rounds (2)
- Team To Finish In Green Zone Yes/No
- Team To Finish In Yellow Zone Yes/No
- Team To Finish In Red Zone Yes/No
- Team To Finish In Blue Zone Yes/No
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Team To Finish In Green Zone Yes/No
- Team To Finish In Yellow Zone Yes/No
- Team To Finish In Red Zone Yes/No
- Team To Finish In Blue Zone Yes/No
MARBLE MMA
- Marble MMA involves the streaming of a marble MMA match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble MMA matches are streamed online.
- Rules:
- A match consists of three rounds.
- Teams’ points totals are equal to the number of points they’ve earned in all the rounds.
- The team earned the most number of points will be deemed to be the winner.
- The winner of a round is determined according to the following rules:
- The team that gets the most balls into the holes will be deemed the winner.
- A match can end in a draw if both teams get an equal number of balls in the holes.
- The winning margin is determined by the difference in the number of balls each team gets into the holes.
- The winner of a round is awarded 10 points.
- The winning margin is deducted from the winner’s total points to determine the number of points awarded to the losing team.
- If a draw occurs, both teams receive 10 points each.
- Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Team (..) To Win A Number Of Rounds (3)
- No Draws To Occur Yes/No
- The following bets can be placed on a round (bets are settled according to the score of the relevant round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
MARBLE BLOCK BREAKER
- Marble Block Breaker (Marble Smash) involves the streaming of Marble Block Breaker matches.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble Block Breaker matches are streamed online.
- Rules:
- A match consists of two rounds.
- A team’s total points are equal to the total number of points they’ve won in all the rounds.
- The team that earns the most points wins the game.
- The winner of each round is determined according to the following rules:
- Teams are awarded points when their balls land in the playing zones.
- The team that earns the most points wins the round.
- If a team’s ball lands on a broken block, it is deemed to have landed in the zone with the relevant block’s colour.
- If a ball lands in zone 4 or 6, the corresponding number of points is awarded.
- If a ball lands in the yellow or green zone, the team earns one point.
- If a ball lands in the blue zone, the team earns three points.
- If a ball lands in the red zone, the team’s total points are multiplied by two for each ball.
- Disputes regarding the winner of a round are resolved by the organizer of the competition. The overall score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the match):
- Win
- Double Chance
- Total Over/Under
- Handicap
- Individual Total Over/Under
- Total Even/Odd
- Individual Total Even/Odd
- Team Total In The 2x Zone Over/Under
- Total In A Zone With A x2 Multiplier Over/Under
- Number Of Balls In A Playing Zone
- Team ( ) To Win ( ) Rounds
- No Draws
- The following bets can be placed on a round (bets are settled according to the score of the round):
- Win
- Double Chance
- Total Over/Under
- Handicap
- Individual Total Over/Under
- Total Even/Odd
- Individual Total Even/Odd
- Team ( ) Total In The x2 Zone Over/Under
- Total In A Zone With A x2 Multiplier Over/Under
- Number Of Balls In A Playing Zone
MARBLE LOTTO
- Marble Lotto involves the streaming of a Marble Lotto match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and Live bets are accepted. All Marble Lotto matches are streamed online.
- Rules:
- A match consists of three rounds.
- A team’s total totals are equal to the total number of points they’ve earned in all the rounds.
- The team that earns the most points wins the game.
- The winner of each round is determined according to the following rules:
- A team is awarded points if their balls lands in a playing zone.
- The team that earns the most points wins the round.
- The number of points awarded when a ball lands in a zone is indicated on the zone.
- For every ball that lands in a zone with a x2 or x3 multiplier, the team’s total number of points is multiplied by the corresponding number.
- Points for the Bonus50 zone are awarded to the team before the multiplier is applied.
- Disputes regarding the winner of a round are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Team Total In The 2x Zone Over/Under
- Total In A Zone With A x2 Multiplier Over/Under
- Team ( ) Total In The x3 Zone Over/Under
- Total In A Zone With A x3 Multiplier Over/Under
- Team 1 Total In The Bonus50 Zone Over/Under
- Team 2 Total In The Bonus50 Zone Over/Under
- Total In A Zone With A Bonus50 Multiplier Over/Under
- Team ( ) To Win (3) Rounds
- The following bets can be placed on a round (bets are settled according to the score of the round):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Team ( ) Total In The 2x Zone Over/Under
- Total In A Zone With A x2 Multiplier Over/Under
- Team ( ) Total In The x3 Zone Over/Under
- Total In A Zone With A x3 Multiplier Over/Under
- Team ( ) Total In The Bonus50 Zone Over/Under
- Total In A Zone With A Bonus50 Multiplier Over/Under
MARBLE BASEBALL
- Marble baseball involves the streaming of a marble baseball match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble baseball matches are streamed online.
- Rules:
- A match consists of three innings.
- A team’s total points are equal to the total number of points they earn in all the innings.
- The team that earns the most points wins the game.
- The winner of an inning is determined according to the following rules:
- Each team receives 1 point for every ball that lands in the Finished zone.
- The team that earns the most points wins the inning.
- Disputes regarding the winner of an inning are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the match):
- Win
- Double Chance
- Total Over/Under
- Individual Total Over/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Team ( ) Total Winning Innings (3) Yes/No
- No Draws Yes/No
- The following bets can be placed on an inning (bets are settled according to the score of the inning):
- Win
- Double chance
- Total Over/Under
MARBLE VOLLEYBALL
- Marble volleyball involves the streaming of a marble volleyball match.
- All bets are settled after the end of an event.
- The minimum and maximum stakes are determined by the bookmaker for each selection individually.
- The bookmaker may change stake limits without prior notice.
- If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
- Both pre-match and live bets are accepted. All Marble volleyball matches are streamed online.
- Rules:
- Teams get a point for each set they win.
- A team’s total points are equal to the total number of points they earn in all the sets.
- The team that earns the 3 points first wins the game.
- The winner of each set is determined according to the following rules:
- A team is awarded 1 point if their balls lands in the “Points” playing zone.
- The team that earns the most points wins the set.
- Disputes regarding the winner of a set are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.
- The following bets can be placed on an entire match (bets are settled according to the final score of the match):
- Win
- Handicap
- Total Over/Under
- Individual Total Over/Under
- Total Out Balls Over/Under
- Individual Total Out Balls Over/Under
- Total Sets Over/Under
- Handiсap Sets
- Correct Score
- The following bets can be placed on a set (bets are settled according to the score of the relevant set):
- Win
- Handicap
- Total Over/Under
- Individual Total Over/Under
- Total Out Balls Over/Under
- Individual Total Out Balls Over/Under
FR
AR
ES
PT
RU
TR
FA
AM
ID
KO
JA